kiwitt
Road to War Modder
Is there a limit to the number of lines in an XML file, e.g. 64K or 65535 ?
My current Units file is 41,000+ and growing.
My current Units file is 41,000+ and growing.
According to Modwiki, iCultureGarrison = The suppression value of a unit while garrisoned in a rebelling city.
If I set some units to a negative value, will that make it worse for city to have the unit in the city.
The only units allowed (i.e. positive values) in cities will be small units, i.e. reserve, security or infantry divisions. All other units would have high negative values.
I am considering this option to have the AI think twice about placing units in cities.
[29978.228] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
[29978.244] info type NONE not found, Current XML file is: xml\Units/CIV4UnitInfos.xml
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<HolyCity/>
<ReligionType/>
<StateReligion/>
<PrereqReligion/>
<PrereqCorporation/>