George is Angry
Chieftain
Lameeeeeeeeeeeee. Righto, thanks for the responses, mate.
Once a district is built, it is forever -- can't be removed or replaced with anything else and can't be swapped between cities. (Same applies to wonders.)
Not sure why your pasture tile can't swap -- a screenshot might be useful. Note that you can't swap any of the 6 tiles in the first ring around a city center tile. Also, if the pasture is for horses, I don't think strategic resource tiles can be swapped (but don't hold me to that).
No need to reply to this. I see it at the very bottom of the unit now. Practically need a microscope to see it.Where can I see how close a unit is to getting a promotion?
When you have just produced something and need to start something else, where does it tell you what was just produced in case you forgot what you were building?
Super basic question: how do I make naval units? Do cities still have to be built directly on the water or can I build inland a bit and put a harbor or something on the coast?
No need to reply to this. I see it at the very bottom of the unit now. Practically need a microscope to see it.
The ring around the city shows what portion of the city is following each religion in that city, each religion has it's own colour. In the picture you posted 75% of the city is following whichever religion is the turtle symbol, and 25% has no religion.
Sometimes when I'm trying to convert cities the ring doesn't show up at all, anyone know why? (I'll see rings on some cities but not others, and it can change in later turns.)
Super basic question: how do I make naval units? Do cities still have to be built directly on the water or can I build inland a bit and put a harbor or something on the coast?
You can build them in a harbor district no matter where the city center is as well as in the city center if it is on the coast.