Colonel Bogey
Chieftain
Hosted an eight player ffa recently. I was playing as France and fighting for good settling locations with Rome. Unfortunately I got the iron. Rome sent a couple of warriors and archers to harrass one of my cities, killed a couple of my units but was unable to mount a succesful assault. Quitting soon followed.
One by one players left the game until there was jsut me and an aggressive Egypt and AI who hadn't been hoovered up by myself or my now much larger opponent. He was superior in size and my advisor warned against his army but I had the technological edge. He entered the Industrial Era, a few turns later I entered the Modern Era whereupon he too quit without so much as a challenge. My army wasn't huge. He may have surprised himself.
Quitters are annoying. The AI that replaces them further slows already laggy games. Short of noting names and blacklisting people who do it without any explanation (which may prove fruitless as so many do it) could something be written into the code that penalises players for unsportsmen type behaviour?
I think its the biggest thing that spoils online games and not something that the Dev can be blamed for this time.
One by one players left the game until there was jsut me and an aggressive Egypt and AI who hadn't been hoovered up by myself or my now much larger opponent. He was superior in size and my advisor warned against his army but I had the technological edge. He entered the Industrial Era, a few turns later I entered the Modern Era whereupon he too quit without so much as a challenge. My army wasn't huge. He may have surprised himself.
Quitters are annoying. The AI that replaces them further slows already laggy games. Short of noting names and blacklisting people who do it without any explanation (which may prove fruitless as so many do it) could something be written into the code that penalises players for unsportsmen type behaviour?
I think its the biggest thing that spoils online games and not something that the Dev can be blamed for this time.