I think Dale's Combat mod is an absolute must have! I've played it, I like it & I think it would work very well in this mod.
We have reached a simultaneous agreement on this topic
I don't think a terraforming mod is all that realistic.
It's under investigation.
If added:
- it will be available very late in the game
- it would require a significant amout of effort even to terraform 1 (a single) tile
- it would be like a hidden bonus for those perfectionist types who'd like to see their empire spot-on, and won't mind the extra effort/costs to do so
So basically you'll have at least some means to counter a global warming, or to change that annoying desert tile in the fat cross of your fave city. But no more than that.
Unique Civ-Specific Great People Names, another great addition if the savegame glitch gets corrected. But I'd like to add civs as well so if that can't be done with this mod component, it won't break my heart if it's left out.
As I wrote earlier, I'll check the issue.
I haven't tried a mod with the inquisition mod included yet, so I can't comment on this one.
Again, a feature that could cause balance issues. This is again something I'd like to add as a 'bonus feature' that would not unbalance things. I'm in the beginning of thinking about it, but one idea is that I'd connect it in some way to the Apostolic Palace/the chair/pope.
I'd like to see the Enhanced Tech Conquest mod make it in. It doesn't sound overpowered to me.
Even small things can be overpowered. Some would argue that even now waging war is overpowered (in a way), since it gets you new cities and takes away cities from your opponent. Now giving more incentive than that should be investigated...
M.A.D Nukes Mod sounds good but I haven't tried it either.
Yeah, I should try it sometime.
Thanks for the comments!