Fun thread, and it looks like I'm the only one who actually likes using the Paratroops.
First, in multiplayer games a large stack of paratroops in a border city/airfield can seriously worry a human opponent. Against humans and AI alike they are very usefull for diversionary raids, just drop them away from the main attack area and see how many troops the enemy sends off to greet them. Also, they're not bad defensive units, if you can find some strategically important tiles it may take quite a few units to dig them out. As an alternative or supplement to merely bombing improvements, they will require the enemy to send workers AND military units to repair the damage. Scatter small stacks of them around the country side while your main invasion force moves in and watch the confussion as the enemy tries do decide whether or not you plan on using them to attack the 10 cities you just landed around
As for marines... Love 'em, but Spyder has pretty much coverd that side of it. Personally, I use them for any amphibious invasion, nothing says "I declare war" like taking over 4 or 5 coastal cities in one turn before they even know where you plan on attacking.
Also, a side note for the general concept you posted. It also works well against neighbors on the same continent. They'll expect the main attack over the land border, but what about a few transports full of Marines right up their tail... err, as the tail
First, in multiplayer games a large stack of paratroops in a border city/airfield can seriously worry a human opponent. Against humans and AI alike they are very usefull for diversionary raids, just drop them away from the main attack area and see how many troops the enemy sends off to greet them. Also, they're not bad defensive units, if you can find some strategically important tiles it may take quite a few units to dig them out. As an alternative or supplement to merely bombing improvements, they will require the enemy to send workers AND military units to repair the damage. Scatter small stacks of them around the country side while your main invasion force moves in and watch the confussion as the enemy tries do decide whether or not you plan on using them to attack the 10 cities you just landed around
As for marines... Love 'em, but Spyder has pretty much coverd that side of it. Personally, I use them for any amphibious invasion, nothing says "I declare war" like taking over 4 or 5 coastal cities in one turn before they even know where you plan on attacking.
Also, a side note for the general concept you posted. It also works well against neighbors on the same continent. They'll expect the main attack over the land border, but what about a few transports full of Marines right up their tail... err, as the tail