Oh. I thought because I played a certain alignment that game, that I should be choosing the answer that most applied.
I wasn't sure if I chose the other if it would make my alignment shift away from what it was.
Such as playing an evil leader and maybe shifting to neutral because I answered more good or neutrally than expected for that leader.
I found it listed in there. You're right. It doesn't show a result regardless of the decision. That seems a bit of a let down. I already turn Orthus off now. In the 1st game he appeared I beat him, but the 2nd he captured my city. That's too much of an early game changer for me.
Werewolf Morality Good
Message: A werewolf attacks your palace. Five men rush through the portcullis but a sixth lags behind. If we close the portcullis we will save the five, but the slow man will be killed. If we do nothing the werewolf will ignore the slow man and kill the five in the yard. What should we do?
Trigger:
•Weight: 100
Conditions:
Picks another player
•Must have the tech NONE.
•Must share border at 0 land plots.
•Must have the picked state religion.
•Must not have the picked state religion.
Events to choose from:
•EVENT_WEREWOLF_MORALITY_GOOD_1 •"Drop the portcullis, it is better that one should die than five."
•Required Bonus: NONE
•Required Religion: NONE
•EVENT_WEREWOLF_MORALITY_GOOD_2 •"Leave the gate open, I will not take an action that kills a man no matter if my inaction dooms five others."
•Required Bonus: NONE
•Required Religion: NONE
Werewolf Morality Bad
Message: A werewolf attacks your palace. Five men are being chased by the werewolf but do not have time to reach the portcullis and the safety of the inner yard, they will be killed unless something is done. You realize that if you were to push a man from the palace walls into the werewolf's path it would distract the beast and give the five time to escape though it would mean the death of the single man. What should we do?
Trigger:
•Weight: 100
Conditions:
Picks another player
•Must have the tech NONE.
•Must share border at 0 land plots.
•Must have the picked state religion.
•Must not have the picked state religion.
Events to choose from:
•EVENT_WEREWOLF_MORALITY_BAD_1 •"Push the man into the werewolf's path, it is better that one should die than five."
•Required Bonus: NONE
•Required Religion: NONE
•EVENT_WEREWOLF_MORALITY_BAD_2 •"Do nothing, I will not take an action that kills a man no matter if my inaction dooms five others."
•Required Bonus: NONE
•Required Religion: NONE