did you have warpstone at all?
Hmm. Quite possibly, didn't think of that.
Note that the intention for all the temples is that they all give +1 happy, +1 influence *and* these bonus effects.
much too high mutation rate. 2% is more then enough imho.
Is this a 2% per turn for any units sitting in a city with a temple of corruption? If so, fine.
But if its just 2% (once) for any unit built in a city with the temple, thats way too low. That only gives you one mutation per 50 units on average. Lame. Most games I barely have 50 units in total.
i wonder if its at all possible to ass in war happyness if its against a faction that you were previously at war with? indicating the grudge theme...
Possibly. The game does have to keep track of who was at war with whom in the diplomacy code, for the "you declared war on us" . Actually, I think it would be even more in-theme to only get the bonus for factions who declared war on *you*, you don't get a grudge for factions who merely tried to resist your invasion. Dwarves don't tend to launch offensive wars against people who haven't pissed them off.
So you create a "grudge" variable with each enemy faction that starts =0 . When an enemy declares war on you, the grudge variable becomes =1. When you make a peace treaty, and grudge variables that =1 become =2. Grudges that =0 are unaffected.
When you are at war with a faction whose grudge with you =2, you get +1happy from all your Temple of Ancestors for each grudge=2 faction you are at war with.
Also, while on subject, dwarf catapult should be replaced with Grudge thrower, make it 6/2.
dosnt really make much sense. why trade?..
No good reason really.... was trying to think of something that India, Arabia, China and Japan might have in common. Trade routes was about all I could think of.
Mil prod bonus and XP is a pretty big bonus already; they get 1 influence from the temple, I wouldn't give a bonus beyond that.
grant any spellcaster that moves through the city a temporary bonus to spell damage, and possibly also +1 gold and influence.
You could have a promotion that gives bonus spell damage that is granted to any spellcaster who is in the city at the start of the turn or enters the city, and is removed on casting a spell.