kryszcztov said:
In fact I'd say they're currently going against the Mayans' traits synergy, as my previous posts tell.
In all honesty I hate non-industrious slaves (currently an "euphemism" (is that English ?)) : they are so slooow.
Yes, I can tell by now you are not a fan of free labor.
You make a number of points, but I think you are misunderstanding me, so I will try to respond to them in turn.
I'd rather build my own industrious workers, pay 1 gpt and then 2 gpt for them each,
As do I, I build plenty of workers, ESPECIALLY as the AGR/IND Mayans, that is one of their strong suits.
and use some not-so precious population points (AGR means I get them faster again, happiness issues call for stopping population growth, and what about those secondary cities that can't afford to build some 30-shield settlers ?).
Have to totally disagree here. First, AGR does equal faster pop growth, but every point is STILL precious in the early game!
I never let happiness keep me from pop growth, like Arathorn said I'd rather raise lux tax or shuffle MPs to compensate. About the only time I'll deliberately slow population growth is to time it with completion of a granary. As for the corrupt cities, in the 20 turns it would take to crank out 2 workers (assuming 1spt), you could easily time a forest chop and get a settler from the same city. But you are right, sometimes building workers are the best use of those cities, so build workers there!! I'm not advocating barb slave hunting INSTEAD of building workers, just that the JTs allow you to supplement your own workers, making them even more efficient.
An important point : I'll quickly have many industrious workers, while you'll tend to gamble on getting slooow slaves (which isn't sure after all).
Here again, you seem to assume I'm not building my own workers. It's not a gamble, if I build my own workers, and then just add in the bonuses I get. All I'm saying is that over time, enough bonus workers will save me from having to build a few less workers of my own, and save on unit support in the long run.
I wonder if Maya does well on Sid, this is a question for Arathorn...
Arathorn's already responded, which is good,
because I don't have much experience with Sid, I'm more in the DG-Diety range.
And I won't care much for paying 2 gpt in Republic then, since my land will be well developped.
I don't mind paying 2gpt for workers either, workers are certainly a worthwhile investment! But if I can save a few of those, it's free money, that can boost research or trading. The well-developed land is the key point on synergy. The Mayans are, to me, a quintessential builder's civ. They can expand quickly, and develop fast to keep up the pace. A fast-attack ancient UU would be wasteful, as they don't generally need an early conquest war to grab territory. The JT gives them a decent all-around unit, which may be a bit expensive, but generates more workers (either from barbs or weak neighbors) to help out with the development. It ties directly in to their preferred strategy, IMHO.
See my PBEM against Beam at CDZ :
Of course, if you really want to test the Mayans, I'd be glad to play them in a PBEM at CDZ against you.