Ichabod
Gaucho
Someone suggested that rushbuying should suffer from the same negative modifiers that prodution gets with too many units/unhapiness.
Maybe it could go both ways. Rushbuying costs depends on the production modiers of a city, wether positive or negative. That way, rushbuing in cities with nice infrastructure would be better.
Of course thay would have to increase rushbuying initial costs, not making latter rushbuying overpowered. Of course, if you rushbuy to many units with your nice city, production penalties would start to show, making it more expansive. Rushbuying buildings would still be cheaper (not affected by the number of units production penalty), but that's not a big problem, I think.
Maybe it could go both ways. Rushbuying costs depends on the production modiers of a city, wether positive or negative. That way, rushbuing in cities with nice infrastructure would be better.
Of course thay would have to increase rushbuying initial costs, not making latter rushbuying overpowered. Of course, if you rushbuy to many units with your nice city, production penalties would start to show, making it more expansive. Rushbuying buildings would still be cheaper (not affected by the number of units production penalty), but that's not a big problem, I think.