RBD14G Incans. 1540
I change the tile Cusco is working, without losing any turns on the Moonshine. We even get a bit of food left over.
I do not like that the demands have started. They are usually followed by more demands. Unfortunately we cannot give our treasury while we are doing negative research, as we then would lose valuable real estate.
I will use another scientist to shave another turn of tattoos, hopefully managing to get clear of demands.
IBT: No demands
1541: I work the gold mines this turn in Cusco, letting me put a citizen back to driving cows, and also letting me go light on research spending.
Aztecs are still the only native tribe with knowledge of Monotheism. I can probably get peace and Monotheism for Tattoos though.
IBT: Good thing I tuned down research earlier. Portugal comes and wants our 18 gold. Request granted. Tattoos come in, and I set empty research on Mono.
1542 Lux goes to 10% and the last citizen gets back to work multiplying. We now have 1 gold, 18 gpt.
Hmm, Aztecs are greedy, and will not allow Monotheism for Tattoos. I suspect they are researching Tattoos by themselves.
Instead I sign peace with Aztecs for 17 gpt and Tattoos. I get Monotheism in the deal though.
Iroq cannot get Tattoos, or they got it this very turn. I sell them MOnotheism for world map and 80 gold. It is cheap, but I reccon they are due to extort something from us right about now.
I spend most of the gold building an embassy in the Mayan Capitol of Chichen Itza. 7 spt, buildign spearmen and jav throwers, with a garrison of eight. They are running 30% science, so I do not suppose they will get any new techs soonish.
IBT: Nothing.
1543 I move a scout into our empty city, allowing me to nix the lux tax, and hopefully get less demands. Moon in two.
1544 Moon is ours. I doublecheck our tech is Theology. I just notice during AI shuffling that France and England is at war, due to France having allied the Aztecs to their cause.
Medieval combat is out there, and hopefully we will get it from Theology.
IBT: The reason war is bad rears its ugly head, as France signs in the Mayans against us. This is one enemy that is NOT far away, and his 2/2 Jav throwers will have fun against our 1/1.
Temple of the Moon comes in.
I get Theology, and immediately revolt, and Education comes in.
Start building a bowman in Cusco. We need someone to deal with the Mayans. I may switch in case no mayans arrive.
1545 We drew a two turn anarchy. Made a mistake, as I discopver I cannot establish embassies during anarchy. Oops. I had hoped to sign in the Aztecs for some flak against the mayans.
I get Ball Games, Medieval Combat and 40 gold for Theology from Aztecs
Get ENgineering for Theology from Iros
1546 Our lone scout pillage a road for the Mayans.
IBT: And then it happens, and surprises me greatly. OUr pillaging Chasqui repulses a mayan archer, and we are in the Golden Age. A France Medieval comes into range of our cities, and we are catholic.
1547 France is willing to talk, and 90 + 12 gpt will get us out of their clutches. I will see if it gets cheaper after I whack their Medieval.
1548 I have three Chasqui in range of the Medieval, but in the end one is enough, as the craven troops fall over themselves to be our slaves.
Now peace is 105+11gpt. no troops are visible so I switch Cusco to Library.
Lux is expensive, as our cow town has no roads, and much lux tax is needed to keep all citizens working. I think it worth it because we will need the population for workers/settlers from this city asap.
French has foudned a city very close to us on a nearby iron.
1549 Mayans still do not want to talk. I want to sign peace with them first, as I suspect that would cheapen the peace with the French. Of course next player may chose to continue the war, but it is in my opinion very risky, considering how weak we are from the wonder building.
1550 We have enough money for a partial rush in cusco ( switch granary, rush that, and then switch back to Library.) That would save one turn on the library build, at the cost of us not being able to rush military should we need to.
I would like us to sign peace with teh Mayans, paying them Theology as concession should they want it. Our scouts are too expensive to be used in warfare until we have Trebs, so you may want to build a couple in the next city we found.
Cow town I would like to build a worker before we start cranking settlers, so we can get some roads down there.
Culture 1271+29/turn -> win in 94 turns.
I would use build order library,cathedral, colloseum, university. It may very well be better to use library,Aqueduct, cathedral,colloseum,university
Or if we get a lot of money from some smart brokering, then rushing university gives most culture per turn.
Grimjack