squaretable22
Chieftain
Hi folks,
As a bit of an amateur “Mesoameriboo”, one of my projects for the past 10 months has been working on a modmod for Age of Discovery to make the natives viable in a fun way, and to provide a challenging gameplay for Botsmash play.
It is inspired by but differs from the scenario of the “Sunset Invasion” from the Crusader Kings II DLC of the same name – whereby the Aztecs invade Western Europe. Tech costs up until the Age of Exploration (Era III, where the Europeans start) have been slashed by up to 50% to allow the natives to get up to speed quicker. To win they have to invade Western Europe and ship back hordes of Captives produced at “Hypogea” to their Capital (like the Europeans in reverse).
In total 50 new items have been added to the scenario with numerous changes to existing ones, including new resources, techs, units, and wonders – with custom art assets for a large proportion of the above.
While designed for multiplayer (the Dutch have been removed and their territory split between England, France and Spain in favour of the Iroquois/Haudenosaunee), it is just as viable (and fun!) for single player gameplay.
With the focus has been on the natives, the near-doubling of viable competitors (especially if they co-operate) means that difficulty for the Europeans has really ramped up, especially in multiplayer play. The natives start off far weaker, but can scale to being unstoppable in the late game.
The full list of new features:
8 New Wonders with new Art
• The Caracol Observatory
• Seven new Geographically-Specific wonders buildable by the natives in Western Europe
2 New Governments
• Tribal Confederacy (for the Iroquois, reqs Code of Laws)
• Quetzal Monarchy (for the three “Mesoamericans”, reqs Monotheism)
12 Native Only Improvements
• Hypogeum – The new route to victory, buildable in Europe, produces “Captives”.
• Longhouse (Unique Building for Tribal Confederacy, cheaper Courthouse)
• Chinampa (Unique Building for Quetzal Monarchy, cheaper Aqueduct)
• Telpohcalli (Unique Building for Blood Cult, better Barracks)
• Drydock (Unique Building for Blood Cult, early Harbor)
• Plus variants on Trappers Camp, Gem Mine, Silver Mine, Gold Mine, Spice Factory and Tobacco Plantation.
5 New Bonus Resources
• Guanaco
• Bison
• Capybara
• Maize (new Art from Civ 4)
• Plus Llamas from Mesoamerica conquest
3 New Strategic Resources
• Yew (for Longbowmen and Quetzal Longbowmen)
• Exotic Birds (for Advanced Native Units)
• Stone (for Mesoamerican Wonders)
7 “Natural Wonders” in Western Europe
• Royal Mile (Scotland)
• Vinhas do Duoro (Portugal)
• Puerta del Sol (Spain)
• Stonehenge (England)
• Lagoa das Sete Cidades (Azores)
• Tulpen Polder (Netherlands)
6 new Researchable Techs for Natives including new Icons
• Celestial Navigation (replacing Map Making)
• Longhouses (unlocks Tribal Confederacy)
• Quetzal Monarchy (unlocks Quetzal Monarchy)
• Fur Trading (replacing Exploration)
• Cash Crops (replacing Colonization)
• Machining (replacing Mining)
7 New Units including 4 new Models from CFC
• Quetzal Longbowman (replaces Longbowmen)
• Xolotl Warrior (replaces Knight)
• Kulkul Longbowman (Mayan UU Upgrade)
• Wallqanqa Chasqui (Incan UU Upgrade)
• Quecha Settler (replaces Settler for Inca)
• War Canoe (Barbarian Naval)
• Captive (functions as Treasure)
Extra Flavour and Historical Accuracy
• Javelin Throwers -> Hul’che Javilineers
• Proper nouns for Indigenous Nations (Incantin, Mayach, Haudenosaunega, Aztlan)
• New City List for the Haudenosaunee (Iroquois), with Onondaga as the capital.
• New titles for Tlataoni Moctezuma, and Ajaw Chan Imix
• New "Terrace Hills" landmark terrain in the Andes, which can be irrigated.
New Unit Graphics credit to:
Kinboat’s Iroquois Archer
Steph’s Pueblo Mounted Pikeman
Aaglo’s Haida Canoe
Utahjazz7’s Inti Warrior
Please try it out and let me know what you think!
As a bit of an amateur “Mesoameriboo”, one of my projects for the past 10 months has been working on a modmod for Age of Discovery to make the natives viable in a fun way, and to provide a challenging gameplay for Botsmash play.
It is inspired by but differs from the scenario of the “Sunset Invasion” from the Crusader Kings II DLC of the same name – whereby the Aztecs invade Western Europe. Tech costs up until the Age of Exploration (Era III, where the Europeans start) have been slashed by up to 50% to allow the natives to get up to speed quicker. To win they have to invade Western Europe and ship back hordes of Captives produced at “Hypogea” to their Capital (like the Europeans in reverse).
In total 50 new items have been added to the scenario with numerous changes to existing ones, including new resources, techs, units, and wonders – with custom art assets for a large proportion of the above.
While designed for multiplayer (the Dutch have been removed and their territory split between England, France and Spain in favour of the Iroquois/Haudenosaunee), it is just as viable (and fun!) for single player gameplay.
With the focus has been on the natives, the near-doubling of viable competitors (especially if they co-operate) means that difficulty for the Europeans has really ramped up, especially in multiplayer play. The natives start off far weaker, but can scale to being unstoppable in the late game.
The full list of new features:
8 New Wonders with new Art
• The Caracol Observatory
• Seven new Geographically-Specific wonders buildable by the natives in Western Europe
2 New Governments
• Tribal Confederacy (for the Iroquois, reqs Code of Laws)
• Quetzal Monarchy (for the three “Mesoamericans”, reqs Monotheism)
12 Native Only Improvements
• Hypogeum – The new route to victory, buildable in Europe, produces “Captives”.
• Longhouse (Unique Building for Tribal Confederacy, cheaper Courthouse)
• Chinampa (Unique Building for Quetzal Monarchy, cheaper Aqueduct)
• Telpohcalli (Unique Building for Blood Cult, better Barracks)
• Drydock (Unique Building for Blood Cult, early Harbor)
• Plus variants on Trappers Camp, Gem Mine, Silver Mine, Gold Mine, Spice Factory and Tobacco Plantation.
5 New Bonus Resources
• Guanaco
• Bison
• Capybara
• Maize (new Art from Civ 4)
• Plus Llamas from Mesoamerica conquest
3 New Strategic Resources
• Yew (for Longbowmen and Quetzal Longbowmen)
• Exotic Birds (for Advanced Native Units)
• Stone (for Mesoamerican Wonders)
7 “Natural Wonders” in Western Europe
• Royal Mile (Scotland)
• Vinhas do Duoro (Portugal)
• Puerta del Sol (Spain)
• Stonehenge (England)
• Lagoa das Sete Cidades (Azores)
• Tulpen Polder (Netherlands)
6 new Researchable Techs for Natives including new Icons
• Celestial Navigation (replacing Map Making)
• Longhouses (unlocks Tribal Confederacy)
• Quetzal Monarchy (unlocks Quetzal Monarchy)
• Fur Trading (replacing Exploration)
• Cash Crops (replacing Colonization)
• Machining (replacing Mining)
7 New Units including 4 new Models from CFC
• Quetzal Longbowman (replaces Longbowmen)
• Xolotl Warrior (replaces Knight)
• Kulkul Longbowman (Mayan UU Upgrade)
• Wallqanqa Chasqui (Incan UU Upgrade)
• Quecha Settler (replaces Settler for Inca)
• War Canoe (Barbarian Naval)
• Captive (functions as Treasure)
Extra Flavour and Historical Accuracy
• Javelin Throwers -> Hul’che Javilineers
• Proper nouns for Indigenous Nations (Incantin, Mayach, Haudenosaunega, Aztlan)
• New City List for the Haudenosaunee (Iroquois), with Onondaga as the capital.
• New titles for Tlataoni Moctezuma, and Ajaw Chan Imix
• New "Terrace Hills" landmark terrain in the Andes, which can be irrigated.
New Unit Graphics credit to:
Kinboat’s Iroquois Archer
Steph’s Pueblo Mounted Pikeman
Aaglo’s Haida Canoe
Utahjazz7’s Inti Warrior
Please try it out and let me know what you think!
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