My turn went smoothly. The very first turn, I rushbuilt a corvette to take out the transport coming from the Arceans. The 160 bc cost was worth it, since it got us to frigates one turn earlier.
About April I remembered to change governments (which is slack since I reread all the notes people had posted just before this turn).
As soon as we got Frigates, I changed all of our worlds from corvettes to frigates and started full military production. This is the result:
Some other significant events occured on my turn. In the screeney I just posted it doesn't list that we also stole another tech in our second invasion (I forgot to press printscreen and paste it). I also traded cultural trade for advanced engineering and turbo phasers.
The next leader will note that they have a few frigates at their disposal. They have one of two options for their turn. The first is that they use the frigates for homeland defense, spend one turn researching sensors, then build as many wonders/trade goods as possible. This may yeild us the Eyes of the Universe, the Galactic Stock Exchange and Tri Stronium Steel, all of which are absolutely vital for our chances of victory. This would also catch our new worlds up with the others. One of the captured worlds was also building a manufacturing capital, so if we let it build we would have two.
The second option is that the next leader keeps pressing our advantage with Frigates into Arcean space. This may be our only time that we have a military tech lead over the AI. We could significantly hurt Arcea by doing this.
Personally, I prefer the first option. The Galactic Stock Exchange is the next most important wonder other than the ones we already have. Eyes would give us an extreme tactical advantage, and Tri Stronium Steel would give our ships huge advantages in combat.
However, if successfully executed, our push into Arcean space could yeild us another 3-4 worlds.
Both options are risky, may not work, and once the path has been chosen there is no going back. This is going to be a crucial set of turns for our civ. If we chose wrongly the game is going to be much harder. If we chose correctly the game may be much easier. Either way, I'm glad that I'm not the one to make the choice
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http://www.civfanatics.net/uploads6/rbgc4-2186ad.zip