Okay, so start by hitting F5 and trying to find out where everything is. We seem to have a lot of Galleons in the middle of the ocean, no doubt in transit back to the homeland for all the troops. We've got two forces just like Compromise indicated, that will be ready to enter Incan lands soon...very soon. Speaking of the Incan, Huyana Capac has enough on his hands. Definitely not Hannibal, they are Friendly. Probably Monty. The dirty savage also has access to Grenadiers now. I love killing Grenadiers in the morning
.
(0) Hit enter.
(1) Began the long labor of love that is moving troops without roads. Including into Carthaginian cities:
I keep it, no Courthouse but we have cash rush now. Speaking of cash, dear lord do we have a lot, and we are making 174/turn. I up research to 100%, Cannon in 7 turns. I also switch EPs to Monty and HC.
(2) IBT Hannibal has moved a threatening stack of one Worker to try and re-take Carthage. He gets smacked and disbanded. Marching four Rifles towards Hannibals last city, and they find a decent garrison:
That Guerilla II Musket has great odds against are Rifle (even the Pinch one). Luckily Monty has a pathetic stack with siege. Decide to hold off a turn as WW is not an issue.
(3) IBT Monty goes nuts on Xochicalcoch. We kill the remaining wounded units and waltz in. After looking around, mud huts aren't our style and we raze it to the ground. Hannibal is no more.
(4) Okay, so we are left with two new world savages and their trucidator, although the roles seem reversed this time around. Do a little diplomatic survey as there have been votes for Monty and votes for Huyana Capac. Plan is created. Plan is executed:
Step one - Give Monty Divine Right. We are now Cautious between +4 trade bonus and +2 military struggle bonus.
Step two - Sign Open Borders with Monty to get some intercontinental foreign trade routes.
Step three - Sell Philosophy to Huyana Capac for 140 gold.
Step four - Declare war on Huyana Capac
.
Step five -
Step six - Trade Monty spare Stone and Wine for Dye, Silk and 3 gold/turn.
Here's some cheese for you:
I hate taking advantage of bad game mechanics, but since there were so many Galleons around I did decide to, just once, do this. Galleon transfer in mid sea to double the movement.
(5) IBT Cahokia complains about Slavery. Geez, we've given you Universal Suffrage, rather than rioting, why not use the ballot to show your displeasure. Pay some gold to lose a population and turn, but end the riots. Our northern stack reaches the borders of Vilcabamba. The garrison is a Grenadier, Longbowman, Catapult and Axeman.
(6) Begin bombarding Cilcabamba, and reach Huamanga.
(7) Huamanga's garrison is down. Whoops, stack attack seems to be enabled:
Oops, I did it again
:
I was also finally able to sail some troops around the north side of the continent. Vilcas is barely garrisoned, and my Frigates are pounding the Wall-less wonder with great zeal.
(8) IBT Monty asks for our spare Iron, for a Cow. Hah. Hah-hah. Drop Vilcas to 18% and attack before a Longbow can reach the city. Scrambling poorly today, are we Mr. Capac?
Steel is in, set research back to 0%.
(9) Blow 1210 gold upgrading twelve Trebuchet to Cannon on the northern attack force. Blow another 770 gold upgrading seven Trebuchet to Cannon on our southern attack force. No marching this turn as we replace rocks with balls, and complicated wooden structures with simple iron structures.
(10) Sweet:
Logistics and save in the next post.
Darrell