hmm, I don't know. I'm having a hard enough time with medium horses. I'm not too worried about how mounted units work. I think the biggest problems between mounted units and citiy attacks lies with their immunity to first strikes, collateral damage, and withdrawal chance, however, I also feel that all of these abilities are vital to the unit's role as a counter to large stacks of doom.
Since the AI is still ******ed, even with K-mod, making mounted units useless against cities would create more problems then it would solve. Horse-heavy AI would end up building huge worthless armies, and the whole game would be dominated by foot units. As for human players, we are smart enough to build more effective units to attack cities like the man-at-arms, who generally come with a +25% city attack bonus at 8 strength.
So, we could come up with some really cool ideas for mounted units, but can the AI handle it?
My ideal knight would be limited to around 3-4 units, and 3-4 units of dismounted knights. They would all have an additional gold maintnence cost, and they would cost much more to build. In exchange, the mounted unit would have a large grassland/plains strength arranged in such a way that pikemen become the only unit that is even a threat to the knight at all, but they would only be a hard counter by cost effectiveness. Longbows will keep their attack bonus against mounted, but similiarly, they are only better off because they are cost effective. The only real coutner to a knight until gunpowder would be another knight, which would work real slick because knights attack other mounted units first in combat. Furthermore knights would have a larger withdrawl chance. To counter their grasslands bonus, walls and forts would have their bonuses vs mounted doubled.
The foot version would gain the knights immunity to first strikes as well since they are equally armored foot variants, and they would also have a small withdrawal chance to help preserve the value of their increased cost.
I doubt its possible, but It'd be cool if the knight's heal speed could be halved as well. Such top quality soldiers, horses, and equipment are not so easily recovered.
Many nations, perhaps even most, wouldn't have access to knights at all. Most of these civilizations have access to cheaper armored units who can still function as an anti-knight, but lack the knights awesome power. Some civilizations still have great mounted units, like the mamlukes, and kataphractoi, but these still function differently then a real knight and really shouldn't even require feudalism.
Since the AI is still ******ed, even with K-mod, making mounted units useless against cities would create more problems then it would solve. Horse-heavy AI would end up building huge worthless armies, and the whole game would be dominated by foot units. As for human players, we are smart enough to build more effective units to attack cities like the man-at-arms, who generally come with a +25% city attack bonus at 8 strength.
So, we could come up with some really cool ideas for mounted units, but can the AI handle it?
My ideal knight would be limited to around 3-4 units, and 3-4 units of dismounted knights. They would all have an additional gold maintnence cost, and they would cost much more to build. In exchange, the mounted unit would have a large grassland/plains strength arranged in such a way that pikemen become the only unit that is even a threat to the knight at all, but they would only be a hard counter by cost effectiveness. Longbows will keep their attack bonus against mounted, but similiarly, they are only better off because they are cost effective. The only real coutner to a knight until gunpowder would be another knight, which would work real slick because knights attack other mounted units first in combat. Furthermore knights would have a larger withdrawl chance. To counter their grasslands bonus, walls and forts would have their bonuses vs mounted doubled.
The foot version would gain the knights immunity to first strikes as well since they are equally armored foot variants, and they would also have a small withdrawal chance to help preserve the value of their increased cost.
I doubt its possible, but It'd be cool if the knight's heal speed could be halved as well. Such top quality soldiers, horses, and equipment are not so easily recovered.
Many nations, perhaps even most, wouldn't have access to knights at all. Most of these civilizations have access to cheaper armored units who can still function as an anti-knight, but lack the knights awesome power. Some civilizations still have great mounted units, like the mamlukes, and kataphractoi, but these still function differently then a real knight and really shouldn't even require feudalism.