I do it myself by opening the XML file CIV4HandicapInfo and editing the values for the difficulty you are playing in. There should be a value like 75 or 65 for example, for maintenance distance and # of cities maintenance, and you can tweak those values to whatever you feel works best.doesn't city maintenance slow empire increase (and simulate nicely the mechanics of overextension as in the roman case etc)? couldn't you just tweak the maintenance numbers to slow expansion?
Hello again RI guys!!
I'm currently playing a Ri game on last SVN (4387) from beginning to end, as I'm used to, and as always I'm enjoying it a lot, excepting an issue that is making it, not at all, but nearly unplayable:
Don't know if has something to do with the enemy civ (Polish) but the fact is that every turn I have a bizarre amount spy activities on my empire: sabotages, treasure pillage, and,which is the most annoying, technology steal I've calculated and it's completely impossible for the Polish empire having enough espionage points for making all those things, even in case they dedicate all the money to espionage, and it happens EVERY TURN!! Specially in case of stealing tech, because there's no way I can strike back.
For a clear example, I have more cities (40 vs 30), and I'm a bit more advanced, and I need 80376 points for stealing a f*****g tech... And they did TWICE, a turn and the following... And when I remove the techs from them with WBuilder, they steal them again
As a reference I have accumulated around 10000 points in all the game... Numbers are very explanatory, I think
So please tweak this "spy rampage", because it had never happened to me in any other RI play. The other civs have increased their spy activity, which was fun, but I see something is wrong for sure, and I'm playing on Noble difficult only...
There are another issues, but much less important, some have been commented before, so I don't mind. One thing I've observed is that the "Pinch" promotion does not seem to be applied on combat. Please review this.
And another two little things: the Ironclad unit should be more powerful, or should appear before. At present it's a nonsense ship. And the same for the Humvee IMHO it's a pitiful unit that appears too late.
I'll continue playing until the end, but hope you'll investigate this issue, it's completely annoying I'd upload a savegame if needed.
Regards
Hello again RI guys!!
I'm currently playing a Ri game on last SVN (4387) from beginning to end, as I'm used to, and as always I'm enjoying it a lot, excepting an issue that is making it, not at all, but nearly unplayable:
Don't know if has something to do with the enemy civ (Polish) but the fact is that every turn I have a bizarre amount spy activities on my empire: sabotages, treasure pillage, and,which is the most annoying, technology steal I've calculated and it's completely impossible for the Polish empire having enough espionage points for making all those things, even in case they dedicate all the money to espionage, and it happens EVERY TURN!! Specially in case of stealing tech, because there's no way I can strike back.
For a clear example, I have more cities (40 vs 30), and I'm a bit more advanced, and I need 80376 points for stealing a f*****g tech... And they did TWICE, a turn and the following... And when I remove the techs from them with WBuilder, they steal them again
As a reference I have accumulated around 10000 points in all the game... Numbers are very explanatory, I think
So please tweak this "spy rampage", because it had never happened to me in any other RI play. The other civs have increased their spy activity, which was fun, but I see something is wrong for sure, and I'm playing on Noble difficult only...
Hi all, in my recent game (pre culture update, sadly), I experienced for the second time a bug where the game converts me with no warning when I change another civic. In this case, I went from despotism to monarchy and mysteriously found that I had also been changed to Judaism without having so much as entered the religion screen. Is this bug known?
Thanks!
Nevermind, I went back to my earlier save and saw that it was a result of spy activity. They can do that??
Hi
I'm playing with the latest SVN (4490) and python error appears when I start a new Large Earth scenario. It is the first time it occurs (in other versions SVN everything was working fine).
Attached is an image with python initial error.
Hi,
I'm playing on SVN 4490 (I am in the process of updating to 4493) and when I try and load a saved game from 4489 I get the following errors on both a Triassic MP game and a custom SP RI Planet Generator map;
'failed to uncompress data' 'Load Failed'
If I revert to 4489 they load. Was version 4490 a known save game breaker?
Hi,
I'm playing on SVN 4490 (I am in the process of updating to 4493) and when I try and load a saved game from 4489 I get the following errors on both a Triassic MP game and a custom SP RI Planet Generator map;
'failed to uncompress data' 'Load Failed'
yes, when added one new line in XML usually is game breaker.
In general, unless specifically otherwise noted, a game started in a revision should be finished in that same revision. A change introduced in a new revision, even if it doesn't cause crashes directly, can affect an ongoing game in an unpredictable way. Only update to a new revision if starting a new game (or if it is explicitly said that the new revision fixes a bug you encountered in your current game).
Thanks. Have the barbarians been made more 'AI' like? I mean do they act more like an AI civ now? Only reason I ask is in a new game I've started they built 3 cities close to my borders and they seem a lot more cohesive, linking them together and attacking my borders in stacks more.