The greatest AI stupidity is that it won't understand the defensive bonuses. In my last game, the enemy declared war on me and brought its forces next to my city in a forest area, which was quite alright. But then I brought my whole army in the city for defensive purposes, an attack to a forest square would be a suicide. In next turn, the AI didn't want to attack my city. (if he would attack, he maybe wouldn't be able to take the city in one turn, but it would cause more damage for me than the AI. AI was Armeina and he has very cool swordsman and axeman with attacking bonuses against cities and archers. But it is ok, I respect in AI's decision in this case.) Instead the AI decided to move his army to a hill square. And because I had many skirmishers, he has now 15% defensive MALUS. I attacked and easily defeated the all Armenian attackers.
I think the recon aid is too powerful, if AI won't be able to understand it. My proposal is to set hills attack bonus to a lower, so that the stack would still have a slight defensive bonus on the hills. It is very logical, who is on the higher ground, he would have the advantage.
I would also set the swamp's defensive bonus to something positive. The AI likes to bring its stack to swamp squares, where he is constantly slaughtered.
Why does AI stack move anyway, if he believes that attacking the city would be disadvantegous? He should simply fortify on the forest square and bind my army to the defence. Then he might try to bring reinforcements or send an other attacking stack to a less defended city.
I don't see where's the AI stupidity, i see it has not a bad behaviour many SVN ago... instead IMHO the AI has strange advantages that are making the game very unfair, if you don't play with a very easy level (which at the end it's completely boring, because the AI becomes overdue easily)
I'm just playing a 4494 game in only Noble difficulty, and I'm outraged by the strange combat results I see. Specially when AI attack cities. He stacks great amount of armies, and seems not be affected by any manteinance problems...:
But that's not the worst: Ai attacks cities without bothering in reduce defenses with siege units, and with CAVALRY and has a
flanking bonus!!! and has excellent results. In case I do the same with my cavalry I'm slaughtered. So the Ai seems to completely ignore the city defense bonus...
Also, it's still the problem of resources, which I commented before, with an issue added: the AI seems to know where the resources are
before appearing, because, as an example, it's constantly attacking a city from the beginning which has Iron very close BUT MANY YEARS BEFORE DISCOVERING IRON WORKING . And in all my previous games there's a lacking of bronze, iron, stone, horses... and the AI runs very fast to them, expanding too fast and getting them too early before I can't do anything...
Resuming, I'd like to see the resources rebalanced, the AI advantages revised, and (please) the flanking bonus don't be applied on cities, specially if it has the defenses intact. This last issue was suggested by me veeery long ago, because cavalry flanking bonus in a city it's completely absurd, but you did nothing about it
Oh, and the barbarian behaviour it's very amazing, I enjoy a lot. I don't mind to fight hard with barbarians, but I cannot stand fighting with AI unfair advantages at the same time. There's a limit between a challenging game and a stressing one, and sometimes (and i repeat I'm playing only in Noble level) i feel very dissapointed and overflowed.
Thanks and keep the good work
(sorry if i write too much, but I'm just back to desktop from RI an I'm still a bit outraged
)