Drakarska
Epic Dadness
Wow, impressive. Can't wait for the official release (hate using SVN).
Well, I'm stumped again (This is getting routine both my RL and elsewhere )
I did make the FPK file, didn't forget "Store Full Paths", put in in Assets instead of Arts, killed the art files (but put it back later thinking it was the reason), checked everything was there, etc.
For me, the first time I did it I messed up and selected Art as the source folder, instead of the "Source" folder (that the art checkout is in).
Awww nutz. Looks like it's true some civilizations are more unplayable than just on surface unplayable. In the XML, Nubia isn't even there except as a colony.
As you may understand, most of my game is in war-time, and i have to say i really like the new "too much guy on the same case" promotion. I have to create lot of little army, that's great. But i'm not really sure how this thing work... Is there somewhere in the civlopedia where you can see how much unit you can have on the same case before having this promotion? And when the limit increase? I though it was link to the era, but in my last game, it was 5 at some point, then 6, even if i was still in the classical era.
Keep up the good work, you are awesome
Couldn't they have used a GP to rush that particular tech? All in all, that's very strange. Could you upload a save for us to have a look?
Hey, I have a small idea:
Let's give the warrior a big malus against animal (or give animals a big boost against the warrior) so one should be dependant on his scouts for very early exploration, which makes sense. Those scouts would quickly be wiped out after the barbarians start spawning real fighting units. So you won't be able to take one warrior unit across the whole map, contacting 10 other civilization by the year of 3200 B.C. (as I do). Making the exploration a bit difficult would make the game more realistic.
Ps: i can still see the berber town of Garama and it's surrounding at the beginning of the game. I know it's not a top priority, but if you have some free time someday... ^_^
Yeah, the documentation on the new logistics promotions will be helpful when it comes out.
What I know:
There's two types, Logistics and Urban Logistics.
Each type has different increases based off tech. You can see this if you look up the tech in the civliopedia, and I think it also might be visible in the mouseover in the tech screen.
I don't remember any of the earlier age ones, but I'm pretty sure City Rights gives +1 Urban Logistics. I think maybe Bronze Working gives +1 Logistics? At work so I can't check.
I checked to see if it was a GP rushing it. I didn't see any, but I may have missed him while I was looking in world builder (Shaka save). It's from an slightly earlier revision than the current one and I actually reloaded it under the latest revision and it worked, but instead of Feudal Contract taking them 1 turn it appears to be taking 3 now...? I'm really confused.
Also in my current game in the latest revision I noticed that my archery units north of Kyoto usually do not gain experience from attacking barbarians except the very odd time. I attached this save too (Tokugawa Save).
Just one thing that has been bugging me tho is how much of a powerhouse France is in every game on the Large RI Map. Every game France invades Antium right away, smashes through Germany then the rest of Europe, and wonder hogs until late into the Renaissance. I think if somehow Rome was better able to put up a decent fight early on this would mostly be solved. Minimally, it would give Germany and Greece some time to build up before they are forced to face an extremely powerful France.
WAD. Barbarians now have an experience cap (back, like in vanilla), but it can be increased through anti-barbarian promos.
Well yeah, France currently is basically hit or miss - they will either conquer or be obliterated. Actually, that's a bit of a mystery to me, as all French leaders, however peaceful they were initially programmed to be, tend to behave like omnicidal maniacs, second only to Mongols, and I'm not even sure about them. I've yet to find the reason for such behaviour.
So it's link to new tech? Well, that's good to know
As i'm asking newby question, i have another one about the "aid" promotion. Let's say i have a warrior on the same tile as 2 guy with bow. Do this warrior have only one time the bonus of the ranged aid, or do it stack?
I'm asking as, if i select the whole pack the icon as a number, but if i select him alone it doesn't, so i'm not sure...
Darkphoenix: thanks for all the tips, but i knew that already ^^
My main problem is that i'm playing the peaceful way, never starting a war, building very few army.. and even on noble setting, it's hard to survive this way
Thanks for the answer
I like the idea of cfeyyaz
I'm still struggling on the big world map, always playing as egyptian, and i hope someday i will make it to the middle age. Always end up in war on one side, then having someone else coming in my back >,<
However, I cannot figure out why I should have the option to build Thegn (Swordman) or Norman Swordsman (Medieval Swordsman) (fallen just below onto the third line in the above screenshot). They both can upgrade to the same unit, require the same resources, and one is just plain better. Once you can build Medieval Swordsmen, the other option should be removed, like Archers when you can build a Longbowman, or Spearmen when you can build Pikemen.
The clutter from all the different units is both a wonderful and terrible thing, so any time there's these extras it would be nice to clear them out.
I'm not sure if this applies to your situation, but often one unit is cheaper to build and if I'm in desperate need of more units quickly I will pump out many of the inferior unit, rather than only a handful of the superior unit of that class.
Also sometimes you can only build one of those units with iron, while the other can be built with bronze, or iron.
You can still build Militia even in the Renaissance if the city doesn't have access to resources. Like, just for example, you traveled across the ocean in a Caravel, then declared war on the minor nations in South America that you made contact with, and then peaced out with them for their cities and world maps since they were so afraid of you even though you don't have the tech yet to transport units across the ocean...