scenario huge world, another thing that you will never see in 3.6, Rome circumnavigates Africa, coming to attack me in the Persian Gulf with galley
Did you look into @AspiringScholar's suggestion of the "AI Plays to Win" game setting?
scenario huge world, another thing that you will never see in 3.6, Rome circumnavigates Africa, coming to attack me in the Persian Gulf with galley
Did you look into @AspiringScholar's suggestion of the "AI Plays to Win" game setting?
neat where i can find this map?I created this mega map that I use in my games, for patch 3.6 and now I'm transferring it to 3.4, it's a gigantic map of 44196 tiles, wid 340 height 127, it took me 6 months of hard work, in the scenario there are 65 factions, and I tested it for 1200 turns, so it has no bugs. to make you understand the scale, Europe is as large as the Europe of the Europe of R.I. scenario,consider that from Spain to America there are 70 ocean tiles approximately,
after about 1000 turns the save file is about 8kb
for the resources I also based myself on the R.I. scenarios, but it is very balanced. When it's ready, if anyone wants, I can link it on the forum. the only unreal thing is that I had to create a passage in Africa to allow Asian populations to arrive in America. it is very accurate for both rivers, lakes and mountains, obviously I had to adapt a few small things.
I wanted to thank the forum, because I got ideas from various downloadable maps and scenarios, the map was made by hand, with the worder builder, I wanted to insert some navigable rivers, but I had to modify the c++, then I decided that it wouldn't be worth the effort.Attached is an example of the territories it covers.I was inserting the navigable channels, but I can't save the changes with visual c++, it gives me a lot of errors, I think it's due to the makefile
map ready, I just have to insert if I can, the Suez and Panama Canal, and a warmhole that will allow you to get to Panama from the Pacific, and I'll link it, even if I would like it to be included in a next release of Realism Invictus, obviously it should be perfected, because for occupy huge territories I had to insert two Mongolias, all the eastern civilizations, Taiwan, North China, South China,neat where i can find this map?
I believe the idea was that in a sprawling late game empire, the maintenance costs of poorly developed far off cities outweighs their utility so if facing an economic crunch, you can resolve this by "granting independence". I can also see how this might work in an emergency situation where separatism was out of control in a conquered province. I really think it's kind of a silly mechanic however.Hi, I wanted to know how the colonies work, from what I know, the civilizations that are given freedom become one of the derivative civilizations, but the A.I. do you use this possibility? and what advantage is there in giving freedom to the colonies? lastly where can I find the file for this mechanic. Thank you
how many colonies were dramatically liberated without a war for independence, and yet still stayed loyal to their overlords and didn't pursue a more localized agenda instead? Is there any precedent for this model at all?
Hong Kong? The British turned it over to China, who kept it as an economic free zone until a few years ago when they cracked down on it.
You can definitely grant independence to multiple cities at once. It's been a while but I believe a new option appears in the domestic advisor screen once you meet the requirements. In fact I would recommend against gifting cities to any vassal as that can mess with the "breaks free at x%" mechanic.Just curious, but how do you grant independence to colonies, other than when the annoying pop-up appears saying a city wants it? Can you grant independence to multiple cities at once, so they effectively become an independent nation, or do you just grant one city indpendence and then just give the extra cities to the newly freed one?
TBH, I've never understood how colonies work, even in regular BtS.
I've not found a RI tech tree anywhere, so I made one.
Realism Invictus 3.6 Tech Tree
Taken in 1920x1080 resolution. Edited with GIMP. Optimized with optipng.
Is AND another mod? I'm not familiar with the acronym (if it was one).just started playing RI and so far it is great.
I notice the terrain graphics are dark , "muddy" and just hard to see.
i was playing AND previously and the graphics were great. Any thing i can do in my settings or with a mod to make it better?
I had some time this afternoon and digged deep into the tech .XML.
Here you go, a RI 3.6 Flowchart
Realism Invictus 3.6 Tech Tree Flowchart
XML -> JSON -> with nomnoml to SVG -> with GIMP to PNG -> Optimized with optipng
and the same data split into each Era
Realism Invictus 3.6 Tech Tree Flowchart Eras
XML -> JSON -> with nomnoml to SVG -> with GIMP to PNG -> Optimized with optipng
If anyone wants the .SVG, I can provide. Probably gonna make a small repo for source code, too.