KevinLancaster
Prince
Right now, I'm playing Rhye's of Civilization for Civilization III Conquests, and one thing I hate is that the AI goes to settle Siberia. I feel that the problem with world maps in general is that the AI tries to go on a settling spree and they walk across massive expanses of land using Right of Passage agreements to settle one city on the other side of the map, instead of colonizing like they did in reality. Has anyone tried to control this aspect of the AI's behaviour in their mod?
Another issue with trying to play a realistic game is that the Native American nations aren't nearly as backward as they were in real life, allowing them to remain in existence all the way to the modern age (though I know that's more for balanced game-play), while the Americans start with handicap in technology and trade that means they never get as powerful as they did in real life. Has anyone ever tried technologically crippling the Native American civilizations (perhaps through disabling technology trading) or giving the Americans free techs in a later era (maybe even their own version of the Great Library to boost their power)?
I know the Civilization III modding community isn't nearly as lively as it was 5 years ago, but it surprises me that no one has tried making another realistic, but fun-to-play mod that isn't too excessive in detail since Rhye's of Civilization. The accessibility of Civilization is one of the reasons I enjoy it compared to games like Europa Universalis. Although I could try to make a mod myself, I never got too in-depth with Civ3Edit and it almost feels hopeless modding for Civilization III since it is such an old (but enjoyable) game with a declining player base. Can any of the modders still around comment on these issues?
Another issue with trying to play a realistic game is that the Native American nations aren't nearly as backward as they were in real life, allowing them to remain in existence all the way to the modern age (though I know that's more for balanced game-play), while the Americans start with handicap in technology and trade that means they never get as powerful as they did in real life. Has anyone ever tried technologically crippling the Native American civilizations (perhaps through disabling technology trading) or giving the Americans free techs in a later era (maybe even their own version of the Great Library to boost their power)?
I know the Civilization III modding community isn't nearly as lively as it was 5 years ago, but it surprises me that no one has tried making another realistic, but fun-to-play mod that isn't too excessive in detail since Rhye's of Civilization. The accessibility of Civilization is one of the reasons I enjoy it compared to games like Europa Universalis. Although I could try to make a mod myself, I never got too in-depth with Civ3Edit and it almost feels hopeless modding for Civilization III since it is such an old (but enjoyable) game with a declining player base. Can any of the modders still around comment on these issues?