gfurst
Warlord
I had to move a worker down to the southern city on the main continent and yes it really was tough just to get it there. I had open borders of course, but every turn the the order needed to be given again and a lot of the time the unit had to travel sideways in order to make progress.
I can't believe it!
Yes i experienced constant asking for directions( bad firaxis).
Yes i experienced the AI building something like a Swarm of Doom, but it was useless because it crippled it self on maintenance, he didn't attack me( although it looked like he wanted), 50 turns later the SoD of infantry( only infantry, can you believe it?) got crushed by my modern armor, bombers, artillery and paratroopers.
Yes i was crippled too, -100 gold per turn. But there is no other way to get a taste of each unit is there? And it made me won the game, by domination, about 5 turns after my diplomacy victory (WTF).
Back to Civ4:
1 UPT, its annoying, but the new combat tactics is very interesting. Like i said before, a limit on unit per tyle, that is VARIABLE, depending on unit type, terrain, etc
PLUS
more dynamic bonuses for using units together and surrounding the enemy.
EQUALS
More interesting Civ4 combat, the AI of course wouldn't know how to use it, but is +- forced due to the unit limit.
I also liked the units not dying right away in combat, if we could implement some kind of ticker in combat for Civ4, for example 5 ticks, the units do their damage to each other and then stops.