newfangle
hates you.
Mines on grassland are the only way to get in despotism.
Originally posted by Gastric ReFlux
Which is also why it is a fool's errand to mine hills when under despotism. Huge waste of worker turns.
Originally posted by Matt_G
That's not accurate. Hills only give 1 shield unworked. Mining will add +2 shields for a total of 3 minus 1 for the despot penalty for a total of 2. So mining hills as a despot still doubles the shield output of that tile. When you change goverment you will get an instant 50% increase on all those tiles, minus waste of course.
Originally posted by Matt_G
Ok, now I see the post you made while I was typing mine, and I understand where you are coming from now.
Originally posted by Sullla
Finally, don't complain to me about tech going too fast on Regent. I just finished a Deity game in which the United Nations was built in 970AD!
another change I should mention is that tech cost is now constant across difficulty levels, so Deity so no longer be (quite) the tech race it has been [...]let me rephrase. In 1.21 and earlier, a tech cost the AI 6 and the human 10 under Deity. With 1.29, techs cost the AI 10 and the human ~15 under Deity.
Originally posted by Matt_G
That has changed with the new patch.
It's not going to move that fast anymore!!
Originally posted by Tassadar
Stangely when human attack an ai. fortify spearman you loose all time, but if ai attack a human spearman with a warrior then he succeed lots of time, that s bull **** from firaxis.