At that level I've had multiple tribe declare on me when I placed my first city.
It's really nice to see at least race diversity in the typical colony with this mod. However newborn colonists are always "white" (free colonist). Which was fine with vanila, we had no slaves there. Now we have unfree population, and their children were born unfree. Perhaps randomly an indian or an African American could be born.
I don't plan to do anything to RaRE either. However if people really want that feature, my advice is to make a list of colonist, then get a random number based on the length of the list. That random number then picks the unit, which will provide the new one. That should provide growth based on the demographics in the colony. I'm not sure I like the concept though. Realistic is not always the same as better gameplay.
The volume of slaves carried off from Africa reached thirty thousand per year in the 1690s and eighty-five thousand per year a century later. More than eight out of ten Africans forced into the slave trade made their journeys in the century and a half after 1700.
By 1820, nearly four Africans for every one European had crossed the Atlantic. About four out of every five females that traversed the Atlantic were from Africa.
The majority of enslaved Africans were brought to British North America between 1720 and 1780. The decade 1821 to 1830 still saw over 80,000 people a year leaving Africa in slave ships. Well over a million more – one tenth of the volume carried off in the slave trade era – followed within the next twenty years.
Well over 90 percent of enslaved Africans were imported into the Caribbean and South America. Only about 6 percent of African captives were sent directly to British North America. Yet by 1825, the US had a quarter of blacks in the New World.
American plantations were dwarfed by those in the West Indies. In the Caribbean, slaves were held on much larger units, with many plantations holding 150 slaves or more. In the American South, in contrast, only one slaveholder held as many as a thousand slaves, and just 125 had over 250 slaves.
In the Caribbean, Dutch Guiana, and Brazil, the slave death rate was so high and the birth rate so low that they could not sustain their population without importations from Africa. Rates of natural decrease ran as high as 5 percent a year. While the death rate of US slaves was about the same as that of Jamaican slaves, the fertility rate was more than 80 percent higher in the United States.
US slaves were more generations removed from Africa than those in the Caribbean. In the nineteenth century, the majority of slaves in the British Caribbean and Brazil were born in Africa. In contrast, by 1850, most US slaves were third-, fourth-, or fifth generation Americans.
Slavery in the US was distinctive in the near balance of the sexes and the ability of the slave population to increase its numbers by natural reproduction. Unlike any other slave society, the US had a high and sustained natural increase in the slave population for a more than a century and a half.
I don't plan to do anything to RaRE either.
Passionate enough to learn how to code?Nevertheless we are passionate players just hoping that somebody fulfil our desire.
Passionate enough to learn how to code?
I'm not really familiar with the event setup, but from what I can tell from a quick look, the king is likely to give you a free governor unit. He should have +300% bell production, which would make him a quite good unit. Looks like you are in luck. I didn't know that event.