So, this happens a lot, and I'm wondering if anybody understands the root cause.
I found Judaism, and set it up as a state religion. It occasionally spreads to other leaders or cities randomly, but for the most it takes effort on my part to build disciples and convert citizens.
When you have Judaism, Christianity will inevitably crop up and despite no effort my part will take root like wildfire. Relatives, governors, family heads will all start flipping like hotcakes. Every turn. I'm not pushing this in any way, at least not intentionally. Christianity's spread eclipses Judaism's handily.
And religions start to come in form other nations. while religions from my holy cities remains self-contained.
So....What the heck? Is this another area where the game is being "dynamic" by putting the player into a reactive whack-a-mole state? That is to say, the game puts its finger on the scale to aysmmetrically favor conversions to a religion that isn't the state religion?
OR are some religions just more contagious than others?
To be clear, I understand the role that laws like Tolerance play in managing religion. I know about that stuff and I use them. This is not so much seeking the cure as I am trying to understand the nature of the disease. I would tend to think that at best a religion I am actively spreading to all cities, governors, and family heads should have an edge over an unsponsored religion's spread.
I found Judaism, and set it up as a state religion. It occasionally spreads to other leaders or cities randomly, but for the most it takes effort on my part to build disciples and convert citizens.
When you have Judaism, Christianity will inevitably crop up and despite no effort my part will take root like wildfire. Relatives, governors, family heads will all start flipping like hotcakes. Every turn. I'm not pushing this in any way, at least not intentionally. Christianity's spread eclipses Judaism's handily.
And religions start to come in form other nations. while religions from my holy cities remains self-contained.
So....What the heck? Is this another area where the game is being "dynamic" by putting the player into a reactive whack-a-mole state? That is to say, the game puts its finger on the scale to aysmmetrically favor conversions to a religion that isn't the state religion?
OR are some religions just more contagious than others?
To be clear, I understand the role that laws like Tolerance play in managing religion. I know about that stuff and I use them. This is not so much seeking the cure as I am trying to understand the nature of the disease. I would tend to think that at best a religion I am actively spreading to all cities, governors, and family heads should have an edge over an unsponsored religion's spread.