Eigenvector
Molekh has nothing on me!
I was thinking about the reasons religion was included in Civ 4. Presumably the developers put religion and its aspects into the game to introduce the effects religions have on cultures and their interactions.
However, and this is just my observation, during play religion is treated as a separate resource - an item to obtain or trade and barter just like oil or cattle or grain. It may be that the developers intended this effect - but I like to think that they would have prefered the treatment to have been different, more realistic.
For instance, right from the start cultures beeline for the techs needed to obtain Hinduism, or Buddhism. Being the first one to found a religion is a huge boost to your economy and success of your civilization. But that's not really how it works in life. In reality religions are entities that are wholly uncontrollable from the standpoint of a leader or ruler - one could say that historically religion has played more a role in disrupting a culture than helping it and its formation has been relatively random.
Again, this is just me thinking out loud, and I'm not sure how it would have been done for playability sake, but I personally would have preferred to have religion be a random event in your civilization (given the appropriate tech of course) and to tone down the monetary and production effects it has on your culture. Yes you might have founded Taoism, but that doesn't mean you should be able to pump out legions of Taoist shock troops to go brutalize your neighbors - even if you do have a state religion. People's beliefs don't work that way. But anyway, just my thoughts.
However, and this is just my observation, during play religion is treated as a separate resource - an item to obtain or trade and barter just like oil or cattle or grain. It may be that the developers intended this effect - but I like to think that they would have prefered the treatment to have been different, more realistic.
For instance, right from the start cultures beeline for the techs needed to obtain Hinduism, or Buddhism. Being the first one to found a religion is a huge boost to your economy and success of your civilization. But that's not really how it works in life. In reality religions are entities that are wholly uncontrollable from the standpoint of a leader or ruler - one could say that historically religion has played more a role in disrupting a culture than helping it and its formation has been relatively random.
Again, this is just me thinking out loud, and I'm not sure how it would have been done for playability sake, but I personally would have preferred to have religion be a random event in your civilization (given the appropriate tech of course) and to tone down the monetary and production effects it has on your culture. Yes you might have founded Taoism, but that doesn't mean you should be able to pump out legions of Taoist shock troops to go brutalize your neighbors - even if you do have a state religion. People's beliefs don't work that way. But anyway, just my thoughts.