After reading through the Wonder elimination thread (and see a post about a hypothetical belief one) I decided to get this one going.
Post minuses to beliefs in RED
Post plusses to beliefs in GREEN
Post correction to numbers in BLUE and state the correction
-2 / +1 to start.
For the earlier part, you can vote twice in the same post (i.e. 2 different +'s and 2 different -'s )per 24 hours
Please remove the quote tags before you post your adjustments, be mindful of votes if you take a bit from starting the post until finishing it, and above all discuss your reasons!
Moderator Action: Posting reasons for your votes is a necessary condition to participation in the thread. This is a discussion forum, not a copy + past a list forum. Posts not containing reasons will be considered spam- Camikaze
FYI, there is a forum limit on the number of images/smilies, so hence some are icons others aren't, and you may have issues if you add more.
Lastly, given the number of beliefs (56 by my count), let me know if I missed any. Also each belief will start with 15 points.
Pantheon
1.
Founder
1.
Follower
1.
Enhancer
1.
All:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53. Papal Primacy
54. Reliquary
55. Liturgical Drama
56. Religious Settlements
Pantheons:
Ancestor worship: +1 from shrines 15
Dance of the Aurora: +1 faith from tundra tiles without forests 15
Desert Folklore: +1 faith from desert tiles 15
Faith Healers: +30 health healed if adjacent to a friendly city 15
Fertility Rites: +10% growth rate 15
God of Craftsmen: +1 in cities with 3+ pop 15
God of the Open Sky: +1 from pastures 15
God of the Sea: +1 from fishing boats 15
God of War: Gain faith if you win a battle within 4 tiles of your city 15
Goddess of Festival: +1 / +1 from wine and incense 15
Goddess of Love: +1 for city of 6+ pop 15
Goddess of Protection: +30% city ranged attack strength 15
Goddess of the hunt: +1 from camps 15
Messenger of the Gods: +2 in cities with 15
Monument to the Gods: +15% of ancient/classical Wonders 15
One with Nature: +4 from natural wonders 15
Oral Tradition: +1 from plantation 15
Religious Idols: +1 / +1 from gold and silver 15
Religious Settlements: +15% faster border growth 15
Sacred Path: +1 from jungle 15
Sacred Waters: +1 from cities on a river 15
Stone Circles: +2 faith from quarries 15
Founder:
Ceremonial Burial: +1 for each city following religion 15
Church Property: +2 gold for each city following religion 15
Initiation Rites: +100 gold when each city first converts to this religion 15
Interfaith Dialogue: Gain when a missionairy spreads this religion to cities of other religions 15
Papal Primacy: +15 resting point influence to city-states following this religion 15
Peace Loving: +1 for every 5 followers in non-enemy foreign cities 15
Pilgramage: +1 faith for each foreign city following this religion 15
Tithe: +1 gold for every 4 followers of this religion 15
World Church: +1 for every 5 followers in cities of other civilizations 15
Follower:
Asceticism: Shrines provide +1 in cities with 3+ followers 15
Cathedrals: Building; +1 faith / +3 culture / +1 5happy 1 artist slot 15
Choral Music: Temples give +2 in cities with 5+ followers 15
Divine Inspiration: World wonders give +2 faith 15
Feed the World: Shrines and Temples give +1 food 15
Guruship: +2 if a city has a specialist 15
Holy Warriors: Use faith to purchase pre-industrial land units 15
Liturgical Drama: Ampitheaters give +1 faith for cities with 3+ followers 15
Monasteries: Building; +2 faith / +2 culture, more with wine/incense 15
Mosques: Building; +3 faith / +2 culture / +1 happy 15
Pagodas: Building; +2 faith / +2 culture / +2 happy 15
Peace Gardens: Gardens +2 in city 15
Religious Art: Hermitage +8 culture 15
Religious Center: Temples +2 in cities with 5+ followers 15
Religious Community: +1% per follower, max 15% 15
Swords into Plowshares: 15% faster growth rate if not at war 15
Enhancer:
Defender of the Faith: +20% combat strength near friendly follower cities 15
Holy Order: Missionairies and Inquisitors cost 30% less 15
Itinerate Preachers: Religion spreads 30% further 15
Just War: +20% combat strength near enemy follower cities 15
Messiah: Prophets 25% stronger and earned with 25% less 15
Missionary Zeal: Missionary conversion strength +25% 15
Religious Texts: Religion spreads 34% faster (68% after Printing Press) 15
Religious Unity: Religion spreads to friendly city-states at double the rate 15
Reliquary: Gain 50 faith each time a great person is expended. 15
Post minuses to beliefs in RED
Post plusses to beliefs in GREEN
Post correction to numbers in BLUE and state the correction
-2 / +1 to start.
For the earlier part, you can vote twice in the same post (i.e. 2 different +'s and 2 different -'s )per 24 hours
Please remove the quote tags before you post your adjustments, be mindful of votes if you take a bit from starting the post until finishing it, and above all discuss your reasons!
Moderator Action: Posting reasons for your votes is a necessary condition to participation in the thread. This is a discussion forum, not a copy + past a list forum. Posts not containing reasons will be considered spam- Camikaze
FYI, there is a forum limit on the number of images/smilies, so hence some are icons others aren't, and you may have issues if you add more.
Lastly, given the number of beliefs (56 by my count), let me know if I missed any. Also each belief will start with 15 points.
Pantheon
1.
Founder
1.
Follower
1.
Enhancer
1.
All:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53. Papal Primacy
54. Reliquary
55. Liturgical Drama
56. Religious Settlements
Pantheons:
Ancestor worship: +1 from shrines 15
Dance of the Aurora: +1 faith from tundra tiles without forests 15
Desert Folklore: +1 faith from desert tiles 15
Faith Healers: +30 health healed if adjacent to a friendly city 15
Fertility Rites: +10% growth rate 15
God of Craftsmen: +1 in cities with 3+ pop 15
God of the Open Sky: +1 from pastures 15
God of the Sea: +1 from fishing boats 15
God of War: Gain faith if you win a battle within 4 tiles of your city 15
Goddess of Festival: +1 / +1 from wine and incense 15
Goddess of Love: +1 for city of 6+ pop 15
Goddess of Protection: +30% city ranged attack strength 15
Goddess of the hunt: +1 from camps 15
Messenger of the Gods: +2 in cities with 15
Monument to the Gods: +15% of ancient/classical Wonders 15
One with Nature: +4 from natural wonders 15
Oral Tradition: +1 from plantation 15
Religious Idols: +1 / +1 from gold and silver 15
Religious Settlements: +15% faster border growth 15
Sacred Path: +1 from jungle 15
Sacred Waters: +1 from cities on a river 15
Stone Circles: +2 faith from quarries 15
Founder:
Ceremonial Burial: +1 for each city following religion 15
Church Property: +2 gold for each city following religion 15
Initiation Rites: +100 gold when each city first converts to this religion 15
Interfaith Dialogue: Gain when a missionairy spreads this religion to cities of other religions 15
Papal Primacy: +15 resting point influence to city-states following this religion 15
Peace Loving: +1 for every 5 followers in non-enemy foreign cities 15
Pilgramage: +1 faith for each foreign city following this religion 15
Tithe: +1 gold for every 4 followers of this religion 15
World Church: +1 for every 5 followers in cities of other civilizations 15
Follower:
Asceticism: Shrines provide +1 in cities with 3+ followers 15
Cathedrals: Building; +1 faith / +3 culture / +1 5happy 1 artist slot 15
Choral Music: Temples give +2 in cities with 5+ followers 15
Divine Inspiration: World wonders give +2 faith 15
Feed the World: Shrines and Temples give +1 food 15
Guruship: +2 if a city has a specialist 15
Holy Warriors: Use faith to purchase pre-industrial land units 15
Liturgical Drama: Ampitheaters give +1 faith for cities with 3+ followers 15
Monasteries: Building; +2 faith / +2 culture, more with wine/incense 15
Mosques: Building; +3 faith / +2 culture / +1 happy 15
Pagodas: Building; +2 faith / +2 culture / +2 happy 15
Peace Gardens: Gardens +2 in city 15
Religious Art: Hermitage +8 culture 15
Religious Center: Temples +2 in cities with 5+ followers 15
Religious Community: +1% per follower, max 15% 15
Swords into Plowshares: 15% faster growth rate if not at war 15
Enhancer:
Defender of the Faith: +20% combat strength near friendly follower cities 15
Holy Order: Missionairies and Inquisitors cost 30% less 15
Itinerate Preachers: Religion spreads 30% further 15
Just War: +20% combat strength near enemy follower cities 15
Messiah: Prophets 25% stronger and earned with 25% less 15
Missionary Zeal: Missionary conversion strength +25% 15
Religious Texts: Religion spreads 34% faster (68% after Printing Press) 15
Religious Unity: Religion spreads to friendly city-states at double the rate 15
Reliquary: Gain 50 faith each time a great person is expended. 15