sman1975
Emperor
This one is kind of similar, if you're looking to add more game impacts resulting from happiness/unhappiness: http://steamcommunity.com/sharedfiles/filedetails/?id=75508110
As far as adding new civs in game, it isn't difficult to do, using LUA and the Game.AddPlayer method. There is a hard limit of major civs allowed in the game (22 I think, unless using a DLL that bumps that count up). Never used it before, but it doesn't look complicated.
Hmmm.... The "Covert Operations" mod I'm working on now has a mission you can give to one of your operator units to attempt to steal an enemy city. I suppose it wouldn't be too much of a stretch to add the possibility of letting the target city either join the attacker's civ (the original plan) or to create a new civ altogether (assuming there weren't 22 civs already in game, and a few other adjustments to bring the civ up to the current level of the defending civ).
Link: https://forums.civfanatics.com/threads/covert-operations-mod-collaboration-thread.625740/
May test that a bit when I get the mod more finished. It is an interesting notion.
As far as adding new civs in game, it isn't difficult to do, using LUA and the Game.AddPlayer method. There is a hard limit of major civs allowed in the game (22 I think, unless using a DLL that bumps that count up). Never used it before, but it doesn't look complicated.
Hmmm.... The "Covert Operations" mod I'm working on now has a mission you can give to one of your operator units to attempt to steal an enemy city. I suppose it wouldn't be too much of a stretch to add the possibility of letting the target city either join the attacker's civ (the original plan) or to create a new civ altogether (assuming there weren't 22 civs already in game, and a few other adjustments to bring the civ up to the current level of the defending civ).
Link: https://forums.civfanatics.com/threads/covert-operations-mod-collaboration-thread.625740/
May test that a bit when I get the mod more finished. It is an interesting notion.
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