Supercheese
Zeppelin Commander
Pirates still exist in modern times! They just have automatic weapons and RPG's now.
And they get annihilated by any competent, modern navy a lot easier...
Pirates still exist in modern times! They just have automatic weapons and RPG's now.
Meh. Tags like that are incredibly simple to implement; They have no code behind them (or at least shouldn't, given that religion is not in the game whatsoever), so it's what, 5 minutes of C++ to recreate? I'd far rather have tags of that nature removed, along with whatever memory upkeep they require. Sure, it may be minor... But if there are enough such tags, it may well have an effect on performance.
I guess my point is: Tags like what you mention take next to no effort to add, and have a memory cost. If they are not used in the base game, I see no reason for it to pay that memory cost.
I also think porting religions to Civ5 in the same form is fallacy. I have my own plans for religions, but it uses existing game mechanics and does NOT recreate the old version, along with the issues associated with it.
You'd get a lot further in this world if you weren't so rudely dismissive of other people's points of view. I never said I planned to port Civ4 religion in its current form, but I think that something similar to what we had in Civ4 is entirely do-able in Civ5, & that the issues associated with it were not nearly as big a deal-nor so insurmountable-as the developers want us to believe.
And if the files do absolutely nothing, and have nothing using them in the DLL, why not remove them?
An Automate road upgrade for worker units. I dont like to automate as much in civ5 as I did in civ4, but upgrading EVERY ROAD IN MY KINGDOM to railroads is hard and time consuming. Id love a worker mode that ONLY upgrades roads to railroads between towns... saving time without ruining my precious farmlands (so sue me, I dont like trading post spam. Farms look prettier)
I'd like to see a mod that promotes Civ II style expansionism. Some checks against expansion, sure, but turned down from what it is now. Basically, the bigger the empire, the better. Something where one of the main short term objectives is to build more cities in good locations, because it gives you a stronger empire and puts you in better condition for a victory. Where capturing an enemy's cities is actually a reason to go to war, instead of a burden you have to deal with if you do go to war.
What? I thought that is already encouraged? When I start a game, I expand aggressively and pacify my continent as quickly as possible before settling into builder mode. Puts me well above the other civs.
I don't know that that will happen.
Let's put it this way: Games Workshop is very sensitive about it's IPs. Given that the mod would be distributed in the game, I find it HIGHLY probable that they would send a Cease and Desist notice to the author.
Some ideas for a Civ V MOD
Limit of 4 units per exagon (1 unit is as a battalion / 4 unit as brigade)