Underground09
Chieftain
- Joined
- Oct 16, 2010
- Messages
- 7
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Version 4 now available, with complete CUSTOMIZATION potential!
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Hi all,
I've been putting together a modest overhaul mod that attempts to adjust virtually every aspect of gameplay, while adhering to the vision that guided the Firaxis team. Similar to the Balance Mod, the Revised Civilization Mod (RCM) is what I consider to be a first-generation overhaul, in that its changes are sweeping, but mostly limited to xml and lua, and many revisions will probably become redundant as the core game develops in future releases. Nevertheless, the changes in RCM are significant, and so much has been altered that I cannot share all the details here. However, I have recorded everything about my work in a PDF manual, available for download on this very site.
If you are curious, please do not hesitate to browse it and see what RCM is all about!
As a teaser, here is an excerpt from Table of Contents from the RCM Manual:
MILITARY UNITS
Unit Promotions
Terrain Modifiers
Land Units
Ranged Units
Air Units
Sea Units
BUILDINGS
Wonders
Military Buildings
Financial Buildings
Scientific Buildings
Production Buildings
Happiness Buildings
Miscellaneous Buildings
POLICIES
Policies
MISCELLANEOUS REVISIONS
Research Agreements
Unit Hit Points
Unit Maintenance Costs
Scientific Production
Minor Civs
Resources
Game Speeds
Wealth
Happiness
City Specialists and Great People
Terrain Improvements, Part I
Terrain Improvements, Part II
World Sizes
Technologies
Workers and CPU Performance
Customizability
Parting Words
Underground
PS: I want to thank Kael for the lovely modder's guide--you are a teacher to all of us! Oh yeah, and thanks for FFH2.
Current Version: 4.0
Version 4 now available, with complete CUSTOMIZATION potential!
********************************************
Hi all,
I've been putting together a modest overhaul mod that attempts to adjust virtually every aspect of gameplay, while adhering to the vision that guided the Firaxis team. Similar to the Balance Mod, the Revised Civilization Mod (RCM) is what I consider to be a first-generation overhaul, in that its changes are sweeping, but mostly limited to xml and lua, and many revisions will probably become redundant as the core game develops in future releases. Nevertheless, the changes in RCM are significant, and so much has been altered that I cannot share all the details here. However, I have recorded everything about my work in a PDF manual, available for download on this very site.
If you are curious, please do not hesitate to browse it and see what RCM is all about!
As a teaser, here is an excerpt from Table of Contents from the RCM Manual:
MILITARY UNITS
Unit Promotions
Terrain Modifiers
Land Units
Ranged Units
Air Units
Sea Units
BUILDINGS
Wonders
Military Buildings
Financial Buildings
Scientific Buildings
Production Buildings
Happiness Buildings
Miscellaneous Buildings
POLICIES
Policies
MISCELLANEOUS REVISIONS
Research Agreements
Unit Hit Points
Unit Maintenance Costs
Scientific Production
Minor Civs
Resources
Game Speeds
Wealth
Happiness
City Specialists and Great People
Terrain Improvements, Part I
Terrain Improvements, Part II
World Sizes
Technologies
Workers and CPU Performance
Customizability
Parting Words
Underground
PS: I want to thank Kael for the lovely modder's guide--you are a teacher to all of us! Oh yeah, and thanks for FFH2.
Current Version: 4.0