Ok, back again after trying another game with the new version 4.
This time I opted for a continents map, standard and prince.
Why prince? I normally play on king, but from my previous game with the mod I noticed that on king the ai bonuses were quite unfair, when combined with the new research style: early rush from an aggressive ai is too much of a possibility, and even if they only have warriors (and cities are quite more difficult to take with the mod), I wanted to be able to test it enough, and not only build tons of units to counter that.
So...how did it go?
Actually, quite good. Got a continent with Gandhi and the Iroquois, and very very few places to expand to (thanks to the +2 computer ai with the mod on standard). After building 3 cities and starting to churn out libraries, I noticed my score was still low compared to the technology lead I should have had. And then Hyawatha surprise attacked me with a very large army, considering I was playing on Prince. Besides from the tactics (would you consider integrating the Battle AI mod? I didn't use it this time, and i don't know if it would have made a difference or not... but something to consider), it was an harsh fight. Gandhi even accepted to go to war with me, for some gold and incense: this NEVER happened to me in the base game, so... some changes you've made to the economy might have done this. Or maybe it was just chance. Nevertheless, eventually I beat up the Iroquois, very long fight, very long sieges (loved this, it was actually quite impossible to win a siege without siege weapons, even if the AI, as always, didn't build any walls...
), loved this!
Then I played the as****e card, and surprised Gandhi with my army.
And here things get quite exciting. First of all he had a NAVY. I was stunned. Sure it was trireme, and I got a couple of frigates but still... he used them to bombard me through a chokepoint. Getting this win was difficult, felt like a siege of several years, and was really a blast to play! If only the AI was a tad more intelligent, it would have counter attacked me and we would have had a serious war but... we all know how that goes, sadly...
Let's hope on some improvements via patch, or mod at least.
That said after conquering the continent, I was all set for a cultural victory.
This was quite an achievement, because it's almost impossible to win a culture victory in the base game! So:
-Quite liked the changes you made on happiness/culture on most of the buildings!
-The two worker limit was a problem only because you didn't consider that if I capture another civ workers, I can have as many as I want, and they'll keep producing them, so if I can do it the ai can too, and the fix you made won't work.... So maybe an hard limit on workers per civ, instead of only a limit on how many you can build? Maybe an instant cash prize when you capture one of your enemy? (But you don't get to keep it?) Just some food for thought.
-I absolutely love more Hp per unit and per City. If only the ai would understand to build defensive structure, we would have a very challenging game.
-Lastly, even though I had a huge technology lead by 1600 ad (i think 15 techs, when the science comparison popped up) it was better than my previous experience with the mod, so things are looking up. Still I got rifleman in 1600 ad, so the time scale still has to be a little optimized.
All in all, great work! Keep on working on this mod!