Gladdig_Kaga
Chieftain
Another question: What happen if i start the game with 34 civs? How will the revulotions work?
And what is confederations?
And what is confederations?
ok ive found where to unzip the file to download C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
but when i try to unzip it .... it says that i need a password on all files
so close
Another question: What happen if i start the game with 34 civs? How will the revulotions work?
And what is confederations?
Sorry, it works for me with no prompt for a password ... what are you unzipping it with? Are you using a Mac or PC?
im using a dell with windows xp...
i got onto the admin account and unzipped it there so now its unzipped into
that file... when i start civ4 i go to mods and it restarts to load revolution and it stops loading at my desktop
i went inside the revolution folder and went to revolution config
; This mod is only for single player games
SinglePlayerOnly = 0
do i change the 0 to 1?
Playing Chineese on the China + Egypt + Sumaria + India start map. On Marathon, with my custom assets that are not conflicting with your mod (so far)...
just one question.... is marathon extremely slow or fast?
Playing Chineese on the China + Egypt + Sumaria + India start map. On Marathon, with my custom assets that are not conflicting with your mod (so far)...
Pretty damn good mod. 250 turns in with 1 quashed rebellion around Bejing. However, it says that if I pursue the revolution matter by military means and win I will be rewarded with great glory. 'If you then managed to reunite your country, the glory would be tremendous.'
But just a few 15 turns later the revolt watch had the city bar almost full again, even though the whole time it had been ' Danger improving'. Suffice to say I got the message saying the people are unhappy and have revolutionary views and I feel somewhat peeved about these good-for-nothing peasants!
Nonetheless this mod is Godlike. I really apreciate your work.
Extremly slow. Always played marathon until I was told how to mod my own speeds.
(The marathon is a long-distance running event of 42.195 kilometres that can be run either as a road race or off-road. And well you dont end that race pretty fast...)
BobtheTerrible said:Would you be able to keep us updated/post some screenshots as the game progresses? I'm really interested to see how the world develops on this map.
If it did drop down to Warning and then was quickly back up to Danger while still reporting 'Improving', then most likely some national effects kicked it back up. These can include things like high tax rates, economic trouble, switching to 'bad' civics, losing cities in war, etc. The 'Improving' label only indicates the city specific circumstances are good on net, it doesn't take into account the national level effects which also influence the Rev Index.
Sorry, it works for me with no prompt for a password ... what are you unzipping it with? Are you using a Mac or PC?
I'm definitely planning on creating events where rebel civs will ask for help in their fight. You'll be able to give money, espionage points, units, join the fight, or tell them to go away. Adding things to the diplomacy window is only possible in certain circumstances since it's tied up in the exe which isn't moddable ...I got an idea. A way to through diplomacy be able to give every city and unit and money espionage points to another civ.
The AI should not give up his lands very easy.
Anyway, how is the confederation project going? I mean i havent seen it in diplomacy window.
Hmm have everyone reading this forum died?! I mean it has been days since anyone wrote anything here!