phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Vista users must launch as an admin, otherwise vista's security protocols wol't allow the game to create or edit the ini files BUG uses to set up user defined options.
I'd really like to see it included If it can be implemented in the way Infantryman06 suggests. However the component in it's current state isn't ready to be added to RevDCM; you have to edit a python file to adjust it. if a modmaker wants the component, they can add the python themselves, since you have to mess with python anyway to tweak it.The ideal situation would be to have an "End Era" field (just below "Starting Era") in the Custom Game/Scenario screen (as well as in a scenario file) and have the limit apply the entire game, but to each savegame file individually. In its current implementation it is not able to do that.
Assert Failed
File: CvPlayer.cpp
Line: 6683
Expression: GC.getCivilizationInfo(getCivilizationType()).getCivilizationBuildings(eBuildingClass) == eBuilding
Message:
What happened was they were never merged in the first place. Could you upload your schema here?What happened to the RevTrait effects in CivilizationsSchema?
EDIT: Don't think it' a very serious assert and possibly there just to highlight some issue or other with the XML that might crop up under modified circumstances . However I'll keep an eye on it.Assert Failed File: CvPlayer.cpp
EDIT: Don't think it' a very serious assert and possibly there just to highlight some issue or other with the XML that might crop up under modified circumstances . However I'll keep an eye on it.
Here it is, there is an extra tag, upgrade anywhere, you don't want to include. Also you probably want to comment it, as most of the added stuff is commented in RevDCM.glider1 said:Could you upload your schema here?
I'm having another problem. I have no idea if it's related to RevDCM, but I am using that as my mod's base so I'll report it anyway.
In my mod, various civics give health and happiness bonuses to certain buildings. The Civilopedia reflects this. But when I start a game and go to the civics screen, these bonuses don't show up. I don't get any error messages or the like, either. Perhaps something is wrong with the scrolling civics screen? Or did I mess up (again) on my part?
I'm having another problem. I have no idea if it's related to RevDCM, but I am using that as my mod's base so I'll report it anyway.
In my mod, various civics give health and happiness bonuses to certain buildings. The Civilopedia reflects this. But when I start a game and go to the civics screen, these bonuses don't show up. I don't get any error messages or the like, either. Perhaps something is wrong with the scrolling civics screen? Or did I mess up (again) on my part?
@Afforess and Mamba
A few of the schema files have changed in RevDCM 2.6 beta, I think this means that existing woc modules that contain older schema's possibly won't work with 2.6 do you agree? The weird bit is that some modules work and some do not even though both contain the same outdated schema's. So at a guess, we have broken woc modules backward compatibility with 2.6 beta? It may not matter, after all there is only a handful that were ever converted to RevDCM format anyway yes?
Cheers.