RFCA strategies

Rush Nanzhao and Songping+Guangzhou, with tyranny easy build 12 required building.
I love to rush Gupta if the starting situation permits because of the whopping income from the two shrines.
 
I propably have to let you down on this one for now: there will be no new civs at this stage of the game. Sorry. The only additions i'm looking for are those that balance the game.
There is hope though :p once i'm done with the balancing, i might offer a RFCE++ like expansion with a lot of new civs in the future. The only reason they aren't included yet is that they would require radical changes on things that i like to keep for now.

What ideas do you have?
 
What ideas do you have?
Just in case somebody doesn't want to get spoilered ;)
Spoiler :
More emphasis on India; Kushana, Arabs and Rajputs, which could make a MoH like Emperor of India thing possible, Champa as Pirates, Xiongnu as playable barbs and Ainu maybe. Funan, Uyghurs, Pyu and Pala very unlikely.
That would require some of my favourite civs to be rewritten entirely, that's why it's not there now.
 
Welcome back :) Don't mind, development is a bit slow right now anyway.

Chalukya is propably the next best candidate, Tang's UP should make Legedary a lot easier (though i have to say i never considered this before you said it). Any civ with a lot of jungle could produce a large population if you put Rice terraces everywhere to train specialists. I'm thinking especially Nanzhao, Burma and Khmer.
 
As the Gokturks I immediately conquered the Hephthalite people. I just walked through with the Turkish Warriors and took all the cities he owned straight to the capital. Then I focused inward, and built as many wonders as possible and built mines and workshops everywhere. When the Ghaznians spawned I let them take their land, then I built up my army and waited until the right moment then crushed them. Also I had to build the Great Wall because the barbarian camel archers were giving me hell. The largest empire victory goal was easily solved by taking all the Hephthalite land and the "reveal the most of the land" was easy because I just sent out a Xiongnu horseman I flipped. The third victory condition was more difficult because the Song have a good set up with industrial capability. The large empire and spamming of mines, forges, and workshops come in handy here. In the end I just ended up taking some Independent cities on the Indus to help boost industry and I also built every wonder I could so that no one else could have them. Also the technology boost helped me with stay ahead of the Song. The Song nearly screwed me over by having a golden age only a few turns before the deadline of the third victory condition, 1200. I set all the cities I had to focus production and then I won. The Gokturks were actually pretty easy all in all. Also I got alot of European encounters from settling on the Indian Ocean.
 
nice writeup :) I'm not sure if the biggest empire is possible in both scenarios after the Chinese got a bump in their size. At least Song will most likely be nerfed down a bit because they seem to survive the Jurchen too often for my taste.
 
Thanks :) What I thought was most interesting was actually just cosmetic. The civ was the Sui but they were called he Qin. They also survived the Tang but died with the Song. And I haven't played much of the late games of RFCA so I don't know about the Jurchen really. They just spawned as I won the game.
 
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