No, and Rhye is currently away from home... He should be back soon (a couple days) iirc.Finlandiaciv said:is the 1.29 Vanilla version ready?
I share the sentiment but the reason he isn't doing that is that he simply ran out of his alotted space on the current server...Tyrion said:He is meant to be back on the 8th. Which is today. Rhye please consider my proposal of posting all updates. As i and others have fallen behind and cannot catch up again wtihout downloading the whole thing again.
Blasphemous said:I share the sentiment but the reason he isn't doing that is that he simply ran out of his alotted space on the current server...
mostly_harmless said:I must also say that this mod is extremely impressive indeed, good show. One thing though, in my current game tech is running a bit behind, I'm entering the 1900s and only civ has managed to get to the industrial age, I'm one tech away from it myself and its unlikely anyone will get close to space ship building with only 100 turns to go through 2 ages. Is this a common occurence? I'm playing on Regent difficulty.
elbow said:I apologise if this has been said in the forum ealrier - I tried to look through and see if this was posted ...
1.) If you import civs in the editor that were deleted (to get the celts back) will that cause a crash at some point?
2.) I understand the speed implications - but if you wanted to use a larger map and import it (say TET's 362 map in the editor to create a new BIQ) will that cause a problem? I like the rules re: deserts and mountains but I want a bigger map! a little slowdown is OK by me.
Blasphemous said:I share the sentiment but the reason he isn't doing that is that he simply ran out of his alotted space on the current server...