Ok, here's an update on my test with the changes made earlier. (Also forgot to mention in earlier post that I made Hoplites Alarii zero pop. cost)
As of this post it is 146AC and the Roman Empire controls all of Hispania, Gaul up to the Rhine (aside from Magna Graecias holdings on the Med. coast), all of Carthage except for Cartenna and Numidian city on the far west of the map, all of Illyria, Aetolia, Athenae, Libya, Alexandria, and Eburacum (sp?) in Britannia.
So far, I'd say it's gone fairly well. Here's my observations:
1) Germania is still pretty powerful. The pretty much overran Gaul. I had to jump in to keep them from getting all of it then took up to the Rhine from Germania when they attacked me. The war I had with them was fairly easy, but it's difficult to tell if that was from the changes I made or because they exhausted themselves against the Gauls. I haven't heard from them since then, so it's anyones guess. I should also mention that the conquest of Gaul was made around 25-50AC (hard to remember).
2) Culture flipping only happend once with "Great Games" back in the picture. Plus it allowed me to finish conquering Carthage. Hopefully, it won't happen with Aegyptus though since I barely was able to take Alexandria and probably couldn't hold on without some time to reinforce.
3) Greeks are still way tough, but since I only upped the Hoplites to 45 instead of 60 I imagine in the new version they'll be fine.
4) I am lagging way behind in tech. I'm just now researching Flavian & Justinian (one after Age of Augustus?) in 146AC. The reason is that I have to keep my slider at between 9-1-0 to 8-2-0 to keep from losing massive amounts of money every turn. I know corruption is supposed to get out of hand at the end of the Republic, but it might be too much. Personally, I like the way the Praetoriums were before, acting as Provincial Capitals. I realized they were changed due to the obsolesence issue, but currently, they barely dent the corruption and take forever to build. The only way I was able to build them was to pop. rush during Civil War. I think I have an idea of how to keep them as "Provencial Capitals" and have them still go obsolete. Make them work only under certain governments. I don't know if it's possible to flag multiple govs. for them to work under, but say have them only effective under Republic, then when you switch to Principate (or another later govt.) the effects will go away.
5) Notes on Civil War: Did I read that Civitas and Dictator Perpetuus were supposed to be 0 cost? Because they weren't that way in the v.7 I d/led. Also, the Civitas is not limited to Italy, I granted it to every city in my Empire, every time I was in Civil War until the Lex Agraria became obsolete. Also, you can cheat so that you can continue building the civitas even when you leave Civil War. I just switched every city to Civitas, then switched and they kept building in the new government. Don't know what you can do to stop this, but the point might be moot anyway if Civitas is supposed to have zero cost.
6) Because I fell behind in tech, I was never able to benefit froma couple of the wonders. I realize the point in keeping some of them linked to barbarian progression, but others could be independant. Perhaps, make Scipionis obsolete with the Second Punic War and Caesaris obsolete with Augustus. (I realize my suggestion for Caesaris would probably make it worthless, but maybe add a filler tech like Gallic Wars in between?)
And now for some random responses to other things mention.
- I never had the problem going into Civil War before Triumvirate, when I went to build the Lex Agraria it was no problem.
-As for Carthage, the First Punic War is usually fairly easy. Just reinforce Massana and then island hop from Alaria down to Sicily, usually works like a charm. Of course the Second Punic War is much tougher, you must come well prepared. Have about 25-30 units (mix of Legio, Hoplites, Velites, and Ballistae) set aside for Hispania and between 40 and 50 for Africa. Start at the East and work West. Usually after you take Leptis Minor he will send one big wave followed by progressively lesser waves. Wait them out in the city, then when they start to trickle you can begin moving eastward.
As of this post it is 146AC and the Roman Empire controls all of Hispania, Gaul up to the Rhine (aside from Magna Graecias holdings on the Med. coast), all of Carthage except for Cartenna and Numidian city on the far west of the map, all of Illyria, Aetolia, Athenae, Libya, Alexandria, and Eburacum (sp?) in Britannia.
So far, I'd say it's gone fairly well. Here's my observations:
1) Germania is still pretty powerful. The pretty much overran Gaul. I had to jump in to keep them from getting all of it then took up to the Rhine from Germania when they attacked me. The war I had with them was fairly easy, but it's difficult to tell if that was from the changes I made or because they exhausted themselves against the Gauls. I haven't heard from them since then, so it's anyones guess. I should also mention that the conquest of Gaul was made around 25-50AC (hard to remember).
2) Culture flipping only happend once with "Great Games" back in the picture. Plus it allowed me to finish conquering Carthage. Hopefully, it won't happen with Aegyptus though since I barely was able to take Alexandria and probably couldn't hold on without some time to reinforce.
3) Greeks are still way tough, but since I only upped the Hoplites to 45 instead of 60 I imagine in the new version they'll be fine.
4) I am lagging way behind in tech. I'm just now researching Flavian & Justinian (one after Age of Augustus?) in 146AC. The reason is that I have to keep my slider at between 9-1-0 to 8-2-0 to keep from losing massive amounts of money every turn. I know corruption is supposed to get out of hand at the end of the Republic, but it might be too much. Personally, I like the way the Praetoriums were before, acting as Provincial Capitals. I realized they were changed due to the obsolesence issue, but currently, they barely dent the corruption and take forever to build. The only way I was able to build them was to pop. rush during Civil War. I think I have an idea of how to keep them as "Provencial Capitals" and have them still go obsolete. Make them work only under certain governments. I don't know if it's possible to flag multiple govs. for them to work under, but say have them only effective under Republic, then when you switch to Principate (or another later govt.) the effects will go away.
5) Notes on Civil War: Did I read that Civitas and Dictator Perpetuus were supposed to be 0 cost? Because they weren't that way in the v.7 I d/led. Also, the Civitas is not limited to Italy, I granted it to every city in my Empire, every time I was in Civil War until the Lex Agraria became obsolete. Also, you can cheat so that you can continue building the civitas even when you leave Civil War. I just switched every city to Civitas, then switched and they kept building in the new government. Don't know what you can do to stop this, but the point might be moot anyway if Civitas is supposed to have zero cost.
6) Because I fell behind in tech, I was never able to benefit froma couple of the wonders. I realize the point in keeping some of them linked to barbarian progression, but others could be independant. Perhaps, make Scipionis obsolete with the Second Punic War and Caesaris obsolete with Augustus. (I realize my suggestion for Caesaris would probably make it worthless, but maybe add a filler tech like Gallic Wars in between?)
And now for some random responses to other things mention.
- I never had the problem going into Civil War before Triumvirate, when I went to build the Lex Agraria it was no problem.
-As for Carthage, the First Punic War is usually fairly easy. Just reinforce Massana and then island hop from Alaria down to Sicily, usually works like a charm. Of course the Second Punic War is much tougher, you must come well prepared. Have about 25-30 units (mix of Legio, Hoplites, Velites, and Ballistae) set aside for Hispania and between 40 and 50 for Africa. Start at the East and work West. Usually after you take Leptis Minor he will send one big wave followed by progressively lesser waves. Wait them out in the city, then when they start to trickle you can begin moving eastward.