blitzkrieg80
ðrymes ðēoden
- Joined
- Mar 15, 2004
- Messages
- 707
I agree that the Samnites either need to have a lower spawn rate and thus be more annoying or Bovianum should be thrown out altogether (and I know that's not going to happen! ) I don't know if 4 is so good, though, because I don't remember what it was in previous versions, but once those Samnites get a unit every time they win a victory and that builds up it gets quite annoying and so there needs to be a careful balance.
I agree that ANY Gauls should be badass, but in the current form of RFRE the Cisalpine Gauls are just suppose to be absorbed, otherwise newbies and not-so-great players (me) can't get their warmachine going on their games.
Carthage SHOULD have a stronger navy... even though I was enjoying the ability to move around- I do not worry much about that aspect and I should! since the earlier versions of this MOD Rome's navy has been tweaked and since the Corvus is good now, I think Carthage still needs a slight advantage, at least in numbers?
There's nothing wrong with Mod'ing a MOD, CyberChrist, but I agree it's hard to tell how to adjust the REAL game, when diverging too much.
My game is going well so far with my slight modifications...
I agree that ANY Gauls should be badass, but in the current form of RFRE the Cisalpine Gauls are just suppose to be absorbed, otherwise newbies and not-so-great players (me) can't get their warmachine going on their games.
Carthage SHOULD have a stronger navy... even though I was enjoying the ability to move around- I do not worry much about that aspect and I should! since the earlier versions of this MOD Rome's navy has been tweaked and since the Corvus is good now, I think Carthage still needs a slight advantage, at least in numbers?
There's nothing wrong with Mod'ing a MOD, CyberChrist, but I agree it's hard to tell how to adjust the REAL game, when diverging too much.
My game is going well so far with my slight modifications...