Rise and Rule for Civ3:Conquests

when i try to extract the mods into the proper folder all i get is errors im also using windows vista the game btw works fine in vanilla mode
 
Instead of opening the zip program normally, try right-clicking the shortcut for your zip utility and selecting `run as administrator`, and then open the zip file with the program. That usually works for me.
 
thanx ill try that

just tried your suggestion and unfortunatly i dont get the option right clicking on the zip or rare file to open or run as admin .. ill try opening the program from my desktop to run as admin
 
Anyone know the difference between 1.02, and 1.03?
 
Ok thanks, then whats changed in 1.04PB?
 
That's the readme:
Changelog v. 1.04beta:

Fixed: TOWs can be drafted
Fixed: 'Upgrade' flag checked for Barbarian Raider and Templar
Fixed: All structures allowing to build armies now also have the 'Increased Army Value' flag

Fixed: Worker Speed settings restored to 1.01
Fixed: Air Defense settings restored; Flak(5) and SAM(10)
Fixed: Modern Armor and flavor now have AA value of 1
Fixed: Removed Desert bonus from Motorized Infantry
Fixed: Light Artillery now has ZoC
Fixed: Flak is a Foot Unit again
Fixed: Destroyer has AA value of 4
Fixed: Missile Destroyer has AA value of 6
Fixed: Cruiser has AA value of 4
Fixed: AEGIS Cruiser has AA value of 8
Fixed: Battleship has AA value of 5
Fixed: Carrier has AA value of 2
Fixed: Super Carrier has AA value of 5
Fixed: Removed 'Flag Unit' from Prize Ship (so it no longer displays in red); increased transport capacity to 5
Fixed: District Courthouse now requires 3 Courthouses
Fixed: Admiral of Fleet has now lethal sea bombardment instead of lethal land bombardment
Fixed: Adventurer and later explorer units get also AI defense flag checked
Fixed: Air Transport has now "Transports only foot units" set
Fixed: American Champion has now AI Offense flag checked
Fixed: Archer enslaves now correct to Slave
Fixed: Attack Submarine stealth attack target list corrected*
Fixed: Boomer Submarine has now also AI Naval Missile Transport flag checked
Fixed: Cannons and later artillery units now create craters
Fixed: Civil Rights Movement now gives 2 happy faces in the city it is built
Fixed: Clipper and later naval transports get the AI escort flag set
Fixed: Commando, Special Forces, its Flavors and the succeding Shadow Force now have the Stealth Attack ability**
Fixed: Conquistador gets AI Defense flag checked
Fixed: Elephant Rider upgrades now to War Elephant (for all civs except India it means to Cuirrasier!)
Fixed: England has now access to the Arquebusier
Fixed: Fokker Triplane has no longer "Go To" and "Explore" command checked
Fixed: Forbidden Palace is no longer flagged as tourist attraction (its gardens are still, however!)
Fixed: Ghurka has now also AI Offense flag checked
Fixed: Harrier has now immobile flag checked
Fixed: Helicopter has now "Transports only foot units" set
Fixed: Humvee flavors (Cobra, Coyote) need now oil as prequesite
Fixed: Hwacha has lethal sea bombardment now
Fixed: Interceptor flavors have no longer "Go To" and "Explore" command checked
Fixed: Inti Warrior has now +1hp
Fixed: Jet Fighter flavors have no longer "Go To" and "Explore" command checked
Fixed: Korea has now access to Stone Crossbowman
Fixed: Korea has now access to Oda Arquebusier
Fixed: Light Artillery has now colleteral damage flag checked
Fixed: Machine Gunner gets AI Offense flag removed
Fixed: Mameluk gets also AI Defense flag checked
Fixed: Man-at-Arms has now lethal land bombardment
Fixed: Marxism is no longer an optional tech
Fixed: Mobile SAM has now lethal land bombardment checked
Fixed: Modern Armor gets AI Defense flag removed
Fixed: Monument shield costs reduced to 20
Fixed: PPS-15 Radar gets "Capture" command and also AI Defense flag checked
Fixed: Precision Missile has no longer infinite bombardment range
Fixed: Radar Artillery gets defense increased to 8
Fixed: Screw Propeller is no longer an optional tech
Fixed: Selfpropelled Artillery gets defense lowered to 4
Fixed: Small wonder produced units get their "Unload" flag removed
Fixed: Spetsnaz upgrades now to Shadow Force (for all other civs, it means Special Forces do!)
Fixed: Special Forces and its flavors now all get "Upgrade" command
Fixed: Transport gets "transports only foot units" restriction removed
Fixed: Viking Swordsman is now flagged as foot unit and amphibious
Fixed: Air Cavalry is no longer flagged as foot unit
Fixed: Armors and their flavors are no longer flagged as foot units
Fixed: Artillery units after the Cannon (exception: Light Artillery) are no longer flagged as foot units
Fixed: Flak and Mobile SAM are no longer flagged as foot units
Fixed: Gunships and their flavors are no longer flagged as foot units
Fixed: Jeep and Humvee including its flavors are no longer flagged as foot units
Fixed: Main Battle Tank is no longer flagged as foot unit
Fixed: Mechanized Infantery and its flavors are no longer flagged as foot units
Fixed: Modern Armors and their flavors are no longer flagged as foot units
Fixed: Motorized Infantery is no longer flagged as foot unit
Fixed: Tanks and their flavors are no longer flagged as foot units

*you can target all other ships
** you can target all units except Settlers+, Workers+, Kings, Princesses, Combat Helicopters, submarine-type ships and other land units with stealth attack ability (Commando, Special Forces, Shadow Forces, Frogman, Storm Trooper, Spec Ops)


Edit: Advanced Fighter has now bombardment 12 and RoF 9
Edit: Air Cavalry gets AA defense 1
Edit: Air Ship gets bombardment 10, RoF 1, "Bombing" air mission, lethal sea bombardment and AI Air Bombard flag
Edit: Bi-Plane and its flavor have now bombardment 4 and RoF 3
Edit: Bomber has now bombardment 20 and RoF 3
Edit: Castle maintenance set to 0
Edit: Colossus goes now obsolete with Navigation
Edit: Conquistador gets movement increased to 3 and costs no longer upkeep
Edit: Cuirassier has no longer ZoC
Edit: Dragoon requires now also Salpeter and gets a ZoC
Edit: Dreadnaughts are now available with Internal Combustion
Edit: Elephant Rider gets worker strength reduced to 100%
Edit: Factory requires now Iron
Edit: Fighter and its flavors have now bombardment 6 and RoF 5
Edit: Flood Plains may now also contain Date Palms, but no longer Cattle
Edit: Frogman gets Stealth Attack** (for targets see above)
Edit: General Staff School maintenance set to 0
Edit: Great Lighthouse looses the +1 movement bonus (but still allows Safe Sea Travel); instead it allows now city size 3.
Edit: Gunship and its flavors get AA defense 2
Edit: Helicopter gets bombardment 10, RoF 1,"Bombing" air mission, AI Air Bombard flag, lethal sea bombardment and transport capacity is increased to 3
Edit: Hills also may contain now Pigs
Edit: Hospital gives +50% research and doubles city growth now in addition to +25% production
Edit: Hussar has no longer a ZoC
Edit: Inca aggression reduced to 4
Edit: Interceptor and its flavors have now bombardment 10 and RoF 8
Edit: Internal Combustion needs now also Screw Propeller as prequesite
Edit: Jaguar Warriors cannot blitz anymore
Edit: Javelineer can enslave to Sklave now
Edit: Jet Figther and its flavors have now bombardment 8 and RoF 7
Edit: Landing Craft requires now Oil and gets additonal +2 transport capacity (cumulative with general increase!)
Edit: Long Range Bomber has now bombardment 25 and RoF 3
Edit: Magna Carta gives now also +50% taxes
Edit: Mameluk gets shield cost increased to 90
Edit: Manor gives now +50% production, +50% taxes, reduces corruption and is also flagged as REL and MIL
Edit: Mech Infantery and its flavors are now available with Combined Arms
Edit: Monastery is no longer flagged as scientific and no longer requires Incense
Edit: Motorcycle Scout and later explorer line units have now "Detect Invisible" flag
Edit: Motorized Infantry has now +3hps and gets its shield cost decreased to 270
Edit: Musketeer gets its defense increased to 3
Edit: Naval transport capacities after AncA. increased: MidA.x2, IndA.x4, ModA.x5
Edit: Newspapers cost reduced to 80sp, no maintenance
Edit: Opera House needs Theater as prequesite and can become a tourist attraction
Edit: Patriot no longer requires Salpeter
Edit: PPS-15 Radar gets "Detect Invisible" flag
Edit: Radio Tower costs only 100sp and decreases WW, but no longer increases propaganda resistance
Edit: Royal Tournament maintenance set to 0
Edit: Sioux aggression reduced to 4
Edit: Slaves cost no longer upkeep
Edit: Social Democracy unit support is now 7 gold per unit
Edit: Spec Ops has now Stealth Attack**(for targets see above)
Edit: Stealth Fighter has now bombardment 15 and RoF 10
Edit: Stealth Bomber has now bombardment 40 and RoF 5
Edit: Storm Trooper gets Stealth Attack** (for targets see above)
Edit: Strategic Bomber has now bombardment 30 and RoF 4
Edit: Sub Hunter has now bombardment 8 and RoF 3
Edit: Templar gets its defense value increased to 3 and upgrades to Cavalry
Edit: Training Camp maintenance set to 0
Edit: Transport requires now Oil
Edit: Volcanoes give now 1/3/0 and may contain also Gold, Aluminium, Uran, Silver, Coffee, Tea, Wine and Olive Oil
Edit: War Elephants no longer require Elephants and get clear forest/jungle and road-building ability(at speed 100)
Edit: Theocracy is now immune to Investigate Cities, but no longer to Propaganda; rate cap increased to 60%
Edit: Fundamentalism is now immune to Establish Embassy, but no longer to Propaganda
Edit: Blood Cult Small wonder added; requires Theocracy, obsolete with Emancipation, produces a Priest every 10 turns
Edit: Priest unit added; 4.1.2, Stealth Attack, enslaves to Temple Virgin
Edit: Temple Virgin unit added; exactly like Slaves, but shield cost 20 (so they'll give more culture when sacrificed)
Edit: Norse Axeman unit; replaces MDI for Vikings, no resources, amphibious, +1HP, enslaves to Berserk
Edit: Berserk is now 6.1.1; Note it cannot be built, only spawned from Norse Axeman
Edit: removed 'Tourist Attraction' from League of Nations
Edit: Pentagon, SPHQ, Special Warfare Center, War College, War Games Facility are 'Stealth Attack Barriers' now
Edit: SPHQ now also allows Veteran Ground units, prevents propaganda and reduces corruption
Edit: Barbarian Raiders enabled for all Civs; shield cost 20, upgrade to MDI, require Natives as dummy resource; can now be found in GH
Edit: Air Ships now require Aluminium
Edit: V1 no longer requires Aluminium
Edit: Frogman is now Invisible
Edit: SpecOps is now Invisible
Edit: Decreased shield cost of Customs House to 220

Artwork Changes v. 1.04:

Fixed: Qin Spearman Build queue icon added
Fixed: Added T-34 artwork as it was missing from the Extras patch
Fixed: Tribe Pediaicon
Fixed: Uniformly Medium Junk fidget sound added (copied the Run sound)

Edit: Replaced Civil Liberties Tech Icon with Rufus T. Firefly's version (due to a PCX error)
Edit: Machine Gunner now uses the WW2 Pacific MG Battalion animation
Edit: Commando now uses WW2 Pacific Combat Engineer animation
Edit: Armor now uses WW2 Pacific Light Tank animation
Edit: Trebuchet now uses the standard Firaxis animation
Edit: Long Ship now uses Middle Ages animation; renamed to Longboat
Edit: Priest now uses default Inquisitor animation
Edit: Norse Axeman (Throwing Axeman by Jimmyh) added
Edit: Halberdier now uses default Swiss Mercenary graphics
 
see posts 2134 for all the download loctions.

He did a good service to recap all that.


When I migrated the program to my laptop I didn't have half the problems that I encountered with Windows 98. I am running Windows Pro now and loaded the Conquests under admin and then loaded the up the download for 1.4 beta and had no problems.

The only thing that I haven't really been successful at is adding more Wonders to the system.

I would like minor wonders like Ford Motor Company after the discovery of rubber and automotive. This would give a car dealer in each city. I look at the production of the modern world and the limit of one factory in each city and looked to increase production.

I also wanted to add another minor wonder after the Corporation to also increase production. I know that the assembly plant does add production in each city, but still looking to have a city of 1 to 4 million with an industrial park of factories. That is akin to the wind mill and wind mill park which I don't get to often.

Ward
 
Has anyone had problems playing RaR 1.02 simultaneous multiplayer? When I try with a friend we get an error saying it can't find the summer palace.

edit: here's the exact message:

"missing entry in "text\Pediaicons.txt: ICON_BLDG_Palace_Garden
the game will now exit"

If I delete it and try again, it can't find the next building on the list. Anyone have any suggestions?
 
Are you sure, you have installed RaR in the scenarios-folder and not the conquest-folder? That was my last fault, when I got this error.

But why don't you use the 1.03 or 1.04?
 
I am seeming to have the same problem sadly. :cry:

Also, why does 1.04PB only have 512 turns and not the 900 one? Thats the only reason I dont wanna switch.
 
Are you sure, you have installed RaR in the scenarios-folder and not the conquest-folder? That was my last fault, when I got this error.

But why don't you use the 1.03 or 1.04?

I'm quite sure I saved everything in the correct places. The game works for each of us individually.

I recently found and tried installing v1.04B but must have done something wrong because it messed up everything. So far I've only spent the time to make 1.02 work again.
 
Then I don't know what's the fault. Do all have the same version? Can you save a SP-Game and send someone of your friends the file that they can open it?

Perhaps someone else has more suggestions.
 
Ok, I tried again w/ v1.04 and got that working on my computer. I even got it to work on simultaneous multiplayer. The catch is importing. For some reason RaR doesn't like being converted into a bic file to allow importing rules or maps or anything (I don't know enough about this stuff to know why; I only know a lil bit of VB.Net and C++ for programming and the rest of my computer knowledge is just enough to get me through the removal of random viruses, and I haven't even needed to do that in years). I don't think we thought to just generate a random map and try that yet though. But for some reason now when I try to play a RaR game, even a "blank" one, the game quits on me. If I load a previous save, it'll play for a short while and then quit. If I start a conquests game (i.e. Medieval Europe), it'll play for a short while and quit. So now I'm going to try reinstalling Civ. Again. I had to not too long ago because I tried saving a game with a "." in the name of the save. Not a good idea trust me! lol
 
Could anybody please be so kind to temporarily load here the RAR v. 1.03 patch?

RAR 1.03 only has a size of 1,2 MB so the upload of a zipped version should be possible without big problems. All links to that version seem to be broken (including the links of Karl der Grosse).

In advance thank you very much! :)
 
attached rar 103 patch, or at least i hope i did. if need 104 have it also. Well tried twice and not showing??, if want can send to you unless someone else has better luck.
 
attached rar 103 patch, or at least i hope i did. if need 104 have it also. Well tried twice and not showing??, if want can send to you unless someone else has better luck.

Thank you very much. :thanx: I send you a pm with my email-adress. May be it´s the best, if the files you sent me, get a new home on the Stormoverciv-site for public download, so every civer can use them again. :)
 
Thanks for all the mod creators. I've registered here just to say this. Civ 3 is becoming old, but i preffer this one.:goodjob:
 
I recently refreshed my computer.

CivIII got lost in the move.

I played RAR a lot.

The link provided for the v1.03 patch is 404.

While I can live without the 1.04PB patch, I would hate to remain with the crimped workers in the v1.02.

Does anyone know where the 1.03 patch resides on-line? Or can someone e-mail it to me?

You cannot attach an exe to this forum.

Thanks for any assistance.

Tony
 
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