jimkirk
Prince
when i try to extract the mods into the proper folder all i get is errors im also using windows vista the game btw works fine in vanilla mode
Changelog v. 1.04beta:
Fixed: TOWs can be drafted
Fixed: 'Upgrade' flag checked for Barbarian Raider and Templar
Fixed: All structures allowing to build armies now also have the 'Increased Army Value' flag
Fixed: Worker Speed settings restored to 1.01
Fixed: Air Defense settings restored; Flak(5) and SAM(10)
Fixed: Modern Armor and flavor now have AA value of 1
Fixed: Removed Desert bonus from Motorized Infantry
Fixed: Light Artillery now has ZoC
Fixed: Flak is a Foot Unit again
Fixed: Destroyer has AA value of 4
Fixed: Missile Destroyer has AA value of 6
Fixed: Cruiser has AA value of 4
Fixed: AEGIS Cruiser has AA value of 8
Fixed: Battleship has AA value of 5
Fixed: Carrier has AA value of 2
Fixed: Super Carrier has AA value of 5
Fixed: Removed 'Flag Unit' from Prize Ship (so it no longer displays in red); increased transport capacity to 5
Fixed: District Courthouse now requires 3 Courthouses
Fixed: Admiral of Fleet has now lethal sea bombardment instead of lethal land bombardment
Fixed: Adventurer and later explorer units get also AI defense flag checked
Fixed: Air Transport has now "Transports only foot units" set
Fixed: American Champion has now AI Offense flag checked
Fixed: Archer enslaves now correct to Slave
Fixed: Attack Submarine stealth attack target list corrected*
Fixed: Boomer Submarine has now also AI Naval Missile Transport flag checked
Fixed: Cannons and later artillery units now create craters
Fixed: Civil Rights Movement now gives 2 happy faces in the city it is built
Fixed: Clipper and later naval transports get the AI escort flag set
Fixed: Commando, Special Forces, its Flavors and the succeding Shadow Force now have the Stealth Attack ability**
Fixed: Conquistador gets AI Defense flag checked
Fixed: Elephant Rider upgrades now to War Elephant (for all civs except India it means to Cuirrasier!)
Fixed: England has now access to the Arquebusier
Fixed: Fokker Triplane has no longer "Go To" and "Explore" command checked
Fixed: Forbidden Palace is no longer flagged as tourist attraction (its gardens are still, however!)
Fixed: Ghurka has now also AI Offense flag checked
Fixed: Harrier has now immobile flag checked
Fixed: Helicopter has now "Transports only foot units" set
Fixed: Humvee flavors (Cobra, Coyote) need now oil as prequesite
Fixed: Hwacha has lethal sea bombardment now
Fixed: Interceptor flavors have no longer "Go To" and "Explore" command checked
Fixed: Inti Warrior has now +1hp
Fixed: Jet Fighter flavors have no longer "Go To" and "Explore" command checked
Fixed: Korea has now access to Stone Crossbowman
Fixed: Korea has now access to Oda Arquebusier
Fixed: Light Artillery has now colleteral damage flag checked
Fixed: Machine Gunner gets AI Offense flag removed
Fixed: Mameluk gets also AI Defense flag checked
Fixed: Man-at-Arms has now lethal land bombardment
Fixed: Marxism is no longer an optional tech
Fixed: Mobile SAM has now lethal land bombardment checked
Fixed: Modern Armor gets AI Defense flag removed
Fixed: Monument shield costs reduced to 20
Fixed: PPS-15 Radar gets "Capture" command and also AI Defense flag checked
Fixed: Precision Missile has no longer infinite bombardment range
Fixed: Radar Artillery gets defense increased to 8
Fixed: Screw Propeller is no longer an optional tech
Fixed: Selfpropelled Artillery gets defense lowered to 4
Fixed: Small wonder produced units get their "Unload" flag removed
Fixed: Spetsnaz upgrades now to Shadow Force (for all other civs, it means Special Forces do!)
Fixed: Special Forces and its flavors now all get "Upgrade" command
Fixed: Transport gets "transports only foot units" restriction removed
Fixed: Viking Swordsman is now flagged as foot unit and amphibious
Fixed: Air Cavalry is no longer flagged as foot unit
Fixed: Armors and their flavors are no longer flagged as foot units
Fixed: Artillery units after the Cannon (exception: Light Artillery) are no longer flagged as foot units
Fixed: Flak and Mobile SAM are no longer flagged as foot units
Fixed: Gunships and their flavors are no longer flagged as foot units
Fixed: Jeep and Humvee including its flavors are no longer flagged as foot units
Fixed: Main Battle Tank is no longer flagged as foot unit
Fixed: Mechanized Infantery and its flavors are no longer flagged as foot units
Fixed: Modern Armors and their flavors are no longer flagged as foot units
Fixed: Motorized Infantery is no longer flagged as foot unit
Fixed: Tanks and their flavors are no longer flagged as foot units
*you can target all other ships
** you can target all units except Settlers+, Workers+, Kings, Princesses, Combat Helicopters, submarine-type ships and other land units with stealth attack ability (Commando, Special Forces, Shadow Forces, Frogman, Storm Trooper, Spec Ops)
Edit: Advanced Fighter has now bombardment 12 and RoF 9
Edit: Air Cavalry gets AA defense 1
Edit: Air Ship gets bombardment 10, RoF 1, "Bombing" air mission, lethal sea bombardment and AI Air Bombard flag
Edit: Bi-Plane and its flavor have now bombardment 4 and RoF 3
Edit: Bomber has now bombardment 20 and RoF 3
Edit: Castle maintenance set to 0
Edit: Colossus goes now obsolete with Navigation
Edit: Conquistador gets movement increased to 3 and costs no longer upkeep
Edit: Cuirassier has no longer ZoC
Edit: Dragoon requires now also Salpeter and gets a ZoC
Edit: Dreadnaughts are now available with Internal Combustion
Edit: Elephant Rider gets worker strength reduced to 100%
Edit: Factory requires now Iron
Edit: Fighter and its flavors have now bombardment 6 and RoF 5
Edit: Flood Plains may now also contain Date Palms, but no longer Cattle
Edit: Frogman gets Stealth Attack** (for targets see above)
Edit: General Staff School maintenance set to 0
Edit: Great Lighthouse looses the +1 movement bonus (but still allows Safe Sea Travel); instead it allows now city size 3.
Edit: Gunship and its flavors get AA defense 2
Edit: Helicopter gets bombardment 10, RoF 1,"Bombing" air mission, AI Air Bombard flag, lethal sea bombardment and transport capacity is increased to 3
Edit: Hills also may contain now Pigs
Edit: Hospital gives +50% research and doubles city growth now in addition to +25% production
Edit: Hussar has no longer a ZoC
Edit: Inca aggression reduced to 4
Edit: Interceptor and its flavors have now bombardment 10 and RoF 8
Edit: Internal Combustion needs now also Screw Propeller as prequesite
Edit: Jaguar Warriors cannot blitz anymore
Edit: Javelineer can enslave to Sklave now
Edit: Jet Figther and its flavors have now bombardment 8 and RoF 7
Edit: Landing Craft requires now Oil and gets additonal +2 transport capacity (cumulative with general increase!)
Edit: Long Range Bomber has now bombardment 25 and RoF 3
Edit: Magna Carta gives now also +50% taxes
Edit: Mameluk gets shield cost increased to 90
Edit: Manor gives now +50% production, +50% taxes, reduces corruption and is also flagged as REL and MIL
Edit: Mech Infantery and its flavors are now available with Combined Arms
Edit: Monastery is no longer flagged as scientific and no longer requires Incense
Edit: Motorcycle Scout and later explorer line units have now "Detect Invisible" flag
Edit: Motorized Infantry has now +3hps and gets its shield cost decreased to 270
Edit: Musketeer gets its defense increased to 3
Edit: Naval transport capacities after AncA. increased: MidA.x2, IndA.x4, ModA.x5
Edit: Newspapers cost reduced to 80sp, no maintenance
Edit: Opera House needs Theater as prequesite and can become a tourist attraction
Edit: Patriot no longer requires Salpeter
Edit: PPS-15 Radar gets "Detect Invisible" flag
Edit: Radio Tower costs only 100sp and decreases WW, but no longer increases propaganda resistance
Edit: Royal Tournament maintenance set to 0
Edit: Sioux aggression reduced to 4
Edit: Slaves cost no longer upkeep
Edit: Social Democracy unit support is now 7 gold per unit
Edit: Spec Ops has now Stealth Attack**(for targets see above)
Edit: Stealth Fighter has now bombardment 15 and RoF 10
Edit: Stealth Bomber has now bombardment 40 and RoF 5
Edit: Storm Trooper gets Stealth Attack** (for targets see above)
Edit: Strategic Bomber has now bombardment 30 and RoF 4
Edit: Sub Hunter has now bombardment 8 and RoF 3
Edit: Templar gets its defense value increased to 3 and upgrades to Cavalry
Edit: Training Camp maintenance set to 0
Edit: Transport requires now Oil
Edit: Volcanoes give now 1/3/0 and may contain also Gold, Aluminium, Uran, Silver, Coffee, Tea, Wine and Olive Oil
Edit: War Elephants no longer require Elephants and get clear forest/jungle and road-building ability(at speed 100)
Edit: Theocracy is now immune to Investigate Cities, but no longer to Propaganda; rate cap increased to 60%
Edit: Fundamentalism is now immune to Establish Embassy, but no longer to Propaganda
Edit: Blood Cult Small wonder added; requires Theocracy, obsolete with Emancipation, produces a Priest every 10 turns
Edit: Priest unit added; 4.1.2, Stealth Attack, enslaves to Temple Virgin
Edit: Temple Virgin unit added; exactly like Slaves, but shield cost 20 (so they'll give more culture when sacrificed)
Edit: Norse Axeman unit; replaces MDI for Vikings, no resources, amphibious, +1HP, enslaves to Berserk
Edit: Berserk is now 6.1.1; Note it cannot be built, only spawned from Norse Axeman
Edit: removed 'Tourist Attraction' from League of Nations
Edit: Pentagon, SPHQ, Special Warfare Center, War College, War Games Facility are 'Stealth Attack Barriers' now
Edit: SPHQ now also allows Veteran Ground units, prevents propaganda and reduces corruption
Edit: Barbarian Raiders enabled for all Civs; shield cost 20, upgrade to MDI, require Natives as dummy resource; can now be found in GH
Edit: Air Ships now require Aluminium
Edit: V1 no longer requires Aluminium
Edit: Frogman is now Invisible
Edit: SpecOps is now Invisible
Edit: Decreased shield cost of Customs House to 220
Artwork Changes v. 1.04:
Fixed: Qin Spearman Build queue icon added
Fixed: Added T-34 artwork as it was missing from the Extras patch
Fixed: Tribe Pediaicon
Fixed: Uniformly Medium Junk fidget sound added (copied the Run sound)
Edit: Replaced Civil Liberties Tech Icon with Rufus T. Firefly's version (due to a PCX error)
Edit: Machine Gunner now uses the WW2 Pacific MG Battalion animation
Edit: Commando now uses WW2 Pacific Combat Engineer animation
Edit: Armor now uses WW2 Pacific Light Tank animation
Edit: Trebuchet now uses the standard Firaxis animation
Edit: Long Ship now uses Middle Ages animation; renamed to Longboat
Edit: Priest now uses default Inquisitor animation
Edit: Norse Axeman (Throwing Axeman by Jimmyh) added
Edit: Halberdier now uses default Swiss Mercenary graphics
Are you sure, you have installed RaR in the scenarios-folder and not the conquest-folder? That was my last fault, when I got this error.
But why don't you use the 1.03 or 1.04?
attached rar 103 patch, or at least i hope i did. if need 104 have it also. Well tried twice and not showing??, if want can send to you unless someone else has better luck.