OpenWorldAddict
Chieftain
I would like to see two mods that change how Carthage and Rome works to be more historically accurate. This would be great for multiplayer rome vs Carthage games on maps of the Mediterranean.
Carthage is a merchant republic and a great sea power.
Carthage gets a free trade route with every lighthouse they build
Carthage can only produce sea units, workers, and fishing boats. Military units must be purchased, not produced.
Carthage, like Venice, can only expand by purchasing city states ouright. However, unlike venice, Carthage gets full control over the city once purchased.
Rome is a military republic.
Rome can't build settlers or workers.
Roman military units can settle military colonies (new cities), and build any tile improvements.
However this great ability to not have units that you have to protect comes at a great cost. Just like the production of a settler brings growth in a normal city to a halt because the settler unit comes out of the population of the city, the same thing happens with Rome when building a military unit. Roman military units are pulled from the population, thus halting growth in the city during production.
Just these changes would make these two civilizations play radically different.
If you the combine this with the mod that restricts research beyond the classical era, and the mod that allows you to produce units and buildings in less time during marathon pace games, all that would make an epic battle of wits as the two juggernauts tries to out do each other.
Carthage is a merchant republic and a great sea power.
Carthage gets a free trade route with every lighthouse they build
Carthage can only produce sea units, workers, and fishing boats. Military units must be purchased, not produced.
Carthage, like Venice, can only expand by purchasing city states ouright. However, unlike venice, Carthage gets full control over the city once purchased.
Rome is a military republic.
Rome can't build settlers or workers.
Roman military units can settle military colonies (new cities), and build any tile improvements.
However this great ability to not have units that you have to protect comes at a great cost. Just like the production of a settler brings growth in a normal city to a halt because the settler unit comes out of the population of the city, the same thing happens with Rome when building a military unit. Roman military units are pulled from the population, thus halting growth in the city during production.
Just these changes would make these two civilizations play radically different.
If you the combine this with the mod that restricts research beyond the classical era, and the mod that allows you to produce units and buildings in less time during marathon pace games, all that would make an epic battle of wits as the two juggernauts tries to out do each other.