RSG 02 (Deity) - The Randomness Continues

It all depends on whether the other clowns have desert starts. If someone opens with an early desert folklore, we can kiss Petra goodbye. Otherwise, if they have to build it in a second city, we have a fair chance. Getting the early culture means we get early culture boosters and early free settler and early 2nd monument ... it adds up. At the cost of early $ from CS and ruins. Ruin culture from the scout first is, in my experience, a 50/50 gambit.
 
Plan
  1. Settle on the spot, get basic techs,
  2. Monument first to snowball our way to Petra (I take full responsibility for this) (worst case: we can use GE for NC and we get early markets+East India from rushing currency),
  3. Early shrine for Desert Folklore,
  4. Max growth until we have a discount on settlers from the Liberty freebie,
  5. Find spots for city #2.

T 2:
Panzers? For meeeeeeeeeee? :mischief:



Belgrade is in a remote location at the very north of the continent. It's a dead-end that's only accessed through the back of our capital, once we open the truffles. Chances are we can keep his barb quests exclusive, and even his existence for some time.

T 11:
Look at this happy chap. The face of a guy who can into space.



T 12:
Another first!



T 13:
Pacha's just so glad to see us.



T 15:
First barb camp, but I'm not going to engage. We don't know the landmass type, we don't know whether we have enough of 2 units for scouting, and for all we know, someone might be a good neighbor before the camp becomes a problem for us. Chances are it'll make Zurich pop a quest as well.



T 15:
Fingers crossed



T 16:
Spoiler Bounty :
AND SCORE



That is some nice scouting. Now, we have a solid start with good culture and an early pair of settlers ahead of us. Plus, a whole peninsula almost locked to ourselves - so far.




T 20:
We just grew and finished a shrine on the same turn. The automatic hill assignment saw to that. I started a worker but left the tiles untouched.

Spoiler Lisbon :


Tech-wise, we are halfway through mining: we'll want masonry soon, so that's what I suggest. Then trapping.

Spoiler Techs :


We went Pots -> AH -> Mining (halfway)
Monument -> Scout -> Shrine -> Worker (nothing invested)

Full food (with prod focus on growth, naturally).

Maps:

Spoiler NE peninsula: :


Spoiler Southern valley :


Notes:
  • Worker queued up, we'll need some of those built by hand.
  • We know nothing of the West side, so maybe build an extra scout? We could put him in the rotation before or after Mr worker. To be discussed.
  • I suggest buying the truffles when we hit pop 4: work FP+FP+marble+truffles until we can mix :c5food: FP and :c5production: hills properly. Added benefit: locking Belgrade from the ground.
  • We get no added benefit from Granary in the capital so I suggest $-buying one when we need it for caravans and/or as soon as we hit 340$.
  • Depending on AI SPs (whether several of them took liberty or not), Pyramids might be a good choice.
  • I love the green dot: naked hill between mountain, stone, spice and gems. Awkward to access with lots of resources. Polish expansion would be walled off.
  • We need to send the scout into the peninsula SE to see whether it's completely ours. If so, the fish-gem-spice-rich east coast would make a nice 4th, post-NC. Otherwise, I'd send the first built settler.
 

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Oh, nice start! Monument first + a culture ruin will really set us off in the culture game even without Tradition.

For city locations, I really like the area with the blue and pink dots. If that is an actual peninsula we should totally claim it later. Green dot is a good idea for an early city though, before Poland lays their hand on the place, but it might also annoy them quite a bit since it's so close to Krakow.

I'm thinking we could time a built Settler with our free Liberty Settler, go for NC with three cities, and expand more after that? If we're going full-on Liberty it could be nice to play a little wide for once, I rarely get to do that in Civ5.

(Not related to this game but I actually have a very wide game of my own going on right now, playing the Celts going for the achievement to found Llanfairpwllgwyngyll which is city number 33 (!!!) on their city list.)
 
The line up

Beorn <= nice start
Gurra <= UP
Bugs <= on deck
Menelann
5 <= looking for a fifth
 
I agree with Gurra. I like pink dot.

I like the idea of blocking off Belgrade.

We will need to watch Poland. If they get a military edge, they tend to be bullies.

It would be nice to know where the iron is, if any. It would be also nice to have an archer or two.

@ Beorn, I also like green dot, but I think that would make Poland start coveting our lands. See bullying above. Most likely Poland will get there first and that will be a annexed city. :devil:
 
I can see the advantages of a monument first start. I will have to try that in my next personal game.
 
My go-to build order is scout-monument-scout-shrine as well, on pangea/oval. Since this called for Petra, I felt like monument first was the best non-committal (planning an early GE allows us to use it to fall back on NC or Hagia or anything else if we miss our window) yet solid start. Seeing as this might be a small continents map, I didn't feel the need for a second scout right off. So it's not my usual cup of tea but it just felt right doing it, y'know.

I think the immediate concern is regarding our BO: worker-scout-settler? scout-worker-settler?

We could use scout#2 to explore W if scout#1 has a long way to go to the SE. But it might be a stump of a peninsula. If he can come back and cross over westward, no need for scout#2.

I guess what I'd do is start worker, switch to scout mid-air after 1-2 turns if scout#1 get sucked into a long trek E, otherwise scrap the scout entirely and prep for the settler.

We're 11 turns from a free culture settler and 10-12 turns from a built-worker (switching back to a full 6 :c5food: and down to 6 :c5production: ) so worker-settler would be a nice snug fit. We will probably grow to 4 right around that time too. Whether we need it or not, I'd fit a scout in there if we need a turn or 2 to grow to 4 before settler (progress towards a granary is also a very valid option in that case, but my vote is cast for $-buying the granary).
 
I think the immediate concern is regarding our BO: worker-scout-settler? scout-worker-settler?

We could use scout#2 to explore W if scout#1 has a long way to go to the SE. But it might be a stump of a peninsula. If he can come back and cross over westward, no need for scout#2.

I guess what I'd do is start worker, switch to scout mid-air after 1-2 turns if scout#1 get sucked into a long trek E, otherwise scrap the scout entirely and prep for the settler.

We're 11 turns from a free culture settler and 10-12 turns from a built-worker (switching back to a full 6 :c5food: and down to 6 :c5production: ) so worker-settler would be a nice snug fit.
And thus the reason I love this game. I think we should continue with the worker you have started. Getting those flood plains and hills up to full productivity will have an immediate impact on growth and production. I say worker-scout-settler.

We will just need to watch happiness. :crazyeye:
 
The best we can do for happiness is to use the worker to
  • mine the hill SW,
  • start irrigating the "pink" FP until masonry finishes,
  • hop over to marble then
  • come back to irrigate.

Edit: I just checked the tech timing and we'll probably finish Masonry before mining the hill, even. At that point it becomes a matter of earlier marble vs 1 lost worker turn.
 
Nice start! Culture ruins are always good.

About the subPolish city location, maybe red one is better if we don't want to focus on military too early. I think if we claim the green we will need at least 3-4 well-equipped units in this city constantly b/c it's so far from our capital and so close to the Warshav.
Also there is a better chance to get red one from Poland.

About the second city, I like the pink one too. Also there is an option to start a canal city. Judging from the SW pic it doesn't make sense, but who knows what is the map under the fog of war.

I think one more scout after a worker makes sense too, this looks like a big landmass.

Usually a lot of AI's go for liberty, but they usually don't rush Pyramids too much. However we have plenty things to do before, right?
 
Agree. But you can spend one turn on mine, we'll need it ecentually.

I agree with that. I think winning at Deity is all about being exceptionally efficient with everything. One worker turn can make a lot of difference down the road.
 
About the subPolish city location, maybe red one is better if we don't want to focus on military too early. I think if we claim the green we will need at least 3-4 well-equipped units in this city constantly b/c it's so far from our capital and so close to the Warshav.
Also there is a better chance to get red one from Poland.
I agree 3-4 units would be necessary to hold off a Polish attack.
 
I think winning at Deity is all about being exceptionally efficient with everything.

Taking one neighboring capital with a bow rush also helps ;)
 
Also, should we bring a warrior back to escort the settler, or scout will do it? I'm not sure about timing. I think settlers need escort, especially with this open Wild West.

Upd, just looked at timing, looks like scout after the worker fits perfectly if we keep working hill for 12 turns.
Not something that we should do, I think. Maybe pause worker at some point to get quick scout right before the settler? But in this case just scout first is better?
 
Following the successful reign of Queen Maria Beorn o Temido, the throne was succeeded by Queen Maria Gurra IX and below is a log of events that occured during the next 400 years in the Queendom of Portugal.

(I hope I didn't jump the gun by playing my set already, but I felt most of the things concering the upcoming 10 turns had already been discussed.)

T20: I moved our new citizen from the hill to a flood plain, so that Lisbon would grow rather than stagnate. Portugal pledged protection to the three city states whom we had met.

T21: Our Scout confirms that the peninsula to the east is in fact a peninsula.
Spoiler :
T22: No major events.

IBT: Poland and the Inca enters the Classical Era.

T23: No major events.

IBT: An unmet civilization enters the Classical Era.

T24:
Spoiler a magnificent astronomical event :
A solar eclipse turned day into night, and Portugal gained 20 faith. Meanwhile, the secrets of Mining were discovered and our scholars began researching Masonry.

IBT: Casimir is a big, fat bully and we give up our pledge to protect Kiev as not to anger him.
Spoiler the big, fat bully :
T25: Pliny announces that the Portuguese are indeed the least happy people on Earth.
Spoiler Pliny's list :
The solar eclipse had given the Portuguese people faith in the mighty Gods and a Pantheon was founded centered around Desert Folklore.

A citizen working the Fish for 2 food is moved to a Flood Plain where they work 2 food+1 faith. We are now making 4 faith per turn and are the second nation in the world to have founded a pantheon - I'm hopeful we'll get to found a religion.

Our Warrior to the south was attacked by a Barbarian Hand-Axe - the Barbarian was already at low health so they attacked and killed it for the experience.

IBT: An unmet civilization enters the Classical Era.

T26: Our Warrior was promoted to Shock I (strength in open terrain). Our scout then walks west over the river and meets...
Spoiler Surprise, b*tch :
...our good old friend, Attila. :)
Spoiler I bet you thought you'd seen the last of me :
IBT: Huns found their own Pantheon, Oral Tradition (+1 culture from Plantations).

T27: No major events.

IBT: Casimir continues to be a bully against city states, this time we have to go back on our pledge to Zurich. I really don't want to upset him more than necessary.

T28: No major events.

IBT: An unmet civilization enters the Classical Era.

T29: No major events.

T30: Our warrior walked in next to an Archer inside a Barbarian Encampment. They are not fully healed and should move away quickly.

Our homelands, and our Hunnic neighbors to the west.
Spoiler :
The situation in the south.
Spoiler :
Lisbon. Our worker is finished in 2 turns.
Spoiler :


Edit: Attached the save. For some reason I never remember to do this until after I hit 'Submit Reply'. :crazyeye:
 

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Haha, Huns-)

We need first city in this mountain alley between us and Attila, right? I would say jungle hill right to the NE from the mountain.
 
Do we send the settler defenseless? Seems that it's gonna be ok if we are to claim Attila's side city.
 
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