So, we can't "nerf" espionage, but we can "nerf" warfare? You've said it, not me.I agree. HUSch makes a good point. Spies are ON, no restrictions, nerfs, bans allowed on individual spy actions. This is a game setting that really should not be changed at this point.
We can vote on the bombard, pillage, blockade thing (which is still an unfair nerf of Second move advantage IMO), but nerfing espy is off the table.
I love how something "totally unimportant and minor" is going to "nerf" espionage: "No, don't take this precious jewel from me, I'll be broke without it, even though it's worth only a few pennies, I swear, but you don't want it, right, because it's so cheap it's not worth arguing over, except if you take it you are really hurting me, because it's so cheap, see?"
So, are these sabotage missions important or not? It's not like we're even removing the missions, just limiting them to half-strength...