Maybe when Sean Bean's narrator dies, René Auberjonois can take over. Yes, please.Am I the only person bugged out by Peter looking like the Les Poissons chef from Disney's The Little Mermaid?
Maybe when Sean Bean's narrator dies, René Auberjonois can take over. Yes, please.Am I the only person bugged out by Peter looking like the Les Poissons chef from Disney's The Little Mermaid?
Please explain. The way I see it, Russia under Peter was especially *not* known for its religion. To wit, Wikipedia's entry on Peter the Great says:
"Peter was not religious and had a low regard for the Church, so he put it under tight governmental control...He therefore abolished the Patriarchy, replacing it with a Holy Synod that was under the control of a senior bureaucrat; the Tsar appointed all bishops...Peter implemented a law that stipulated that no Russian man could join a monastery before the age of 50. He felt that too many able Russian men were being wasted on clerical work when they could be joining his new and improved army. A clerical career was not a route chosen by upper-class society. Most parish priests were sons of priests, were very poorly educated, and very poorly paid. The monks in the monasteries had a slightly higher status; they were not allowed to marry. Politically, the church was impotent."
Poorly educated and poorly paid priests occupy the Lavra which is Russia's unique improvement, and are citizens of a nation led by a man who had the lowest regard for religion out of almost any of the leaders in the Civ VI roster.
SO WHY GIVE RUSSIA FAITH BONUSES?
The Orthodox Church of Russia was not a key part of what makes Russia an important global player, and has never been so, I would argue. Russia is known for its Enlightenment era despots, its involvement in wars, its science, and its tough people and tough leaders. Faith has nothing to do with any of that.
If they wanted a faith focused civ they should have given more faith bonuses to Kongo, who are led by a leader whose major occupational focus was religion.
Firaxis just baffles me. They have Civ VI populated by leaders who are barely recognizable in their in-game appearance (Pedro II, Pericles, Trajan), leading nations with bonuses that don't match what the nation or the leader was known for (Harald, Tomyris and Peter with faith bonuses, Afonso with food and production bonuses from little pieces of artwork).
I many not be a huge fan of the Lavra mechanically, but I gotta say I've always been a fan of Russian architecture and seeing the image of the Lavra in game on the blog post I'll love having bunches of those all over my empire, they look so nice.
Sure, I'll lay it out for you. You are too fixated on Peter's period in Russian history. The Russian Orthodox church has had enormous impact on Russian history and culture from before his time and since. Not even the Bolsheviks and Communists could eradicate its influence on the people of Russia. During wartime, the church helped hold together the population and provided social services and more. A resurgent, nationalist Orthodox church is making itself felt in today's Russia. The church's role in Russian daily life is nothing to minimize or scoff at. At the individual level, it has always been a factor. And Russia is nothing if not millions of individuals held together by their unique Slavic identity, of which the Orthodox faith is a part to this day.
Civ games are bad at reflecting major changes in government and ideology, and Russia is a perfect example of that. I'm fine with this, since it provides a nice "what if" scenario rather than sticking to the actual history. Saying that Russian civ should be defined by its past 25 (!) years of history is no better than making China's civ design completely based off its modern ideology and island-building initiatives.What I could see is a modified Religious district where instead of Faith you get Gold or Hammers back. Or unit promotions. Or something else.
But honestly you know what I think it should be? The ability to place missile silos in the territory of City States or (borrowing from the CBP) the ability to annex territory owned by someone else. That screams Russia to me. As it is, we're going to have Devout Russia versus Atheistic United States in late game cold wars and it's going to be plain weird. Instead of fearing Russian spies the world will fear infiltrations of its priests. Sounds like a slapstick comedy movie.
As a general rule, Great Writers and Great Musicians have 2 uses, Great Artists have 3.Which Great Persons have multiple uses?
Apparently, (see the Screenshot thread), Great Engineers can have more than one as well.As a general rule, Great Writers and Great Musicians have 2 uses, Great Artists have 3.
Religion probably wouldn't have been my choice, but it's an entirely defensible direction for the developers to take.
Or naval trade route generate extra culture and science, and extra gold for the trade partner, a la Egypti also thought about Peter's historical obsession with shipbuilding and naval trade expansion. Hell, he founded St. Petersburg for the sole purpose (well, ok, not sole, but one of the most important) of having trading port in Baltic sea. What if in addition to science/culture yields Peter had discount to docks district? Would it make sense and be balanced?
I am not sure, but the more I am thinking of it, the more I am inclined towards not liking the religion focus of Russia in the game due to the following reason. Granted, before the communist era (or, roughly, before the 20th century) Russia was a highly religious country, probably like many other nations. But it is her 20th century achievements which earned her a place in the starting roster of nations in Civ. I mean, imagine someone was bothered with creating a civ game in the 19th century, I doubt Russia would be among the first choice nations there. Probably, the chances would be somewhat close to those of Sweden or
Well all Peter's trade routes get extra culture and science, so that seems to be a good model (they probably need to make it stronger though)Or naval trade route generate extra culture and science, and extra gold for the trade partner, a la Egypt
Eagle warrior and Conquistador (also arguably Mamluk) are pretty wow'y to me.Also, what unique unit actually has a wow factor (like ever)
completely disagree. I would pick Unique industrial district in place of every other type despite it being the latest to research because - as you said - production wins games. Aqueducts are relatively late districts but almost mandatory in every single city no matter what victory you are chasing. Same thing with Electronics factory - you will want to have factories as soon as possible, but Japanese ones are better and provide culture on par with tier 2 culture building. Lavra have the same problem as Acropolis, Royal dockyard and Carnival - while it's nice to have them and discounts are welcome, you may be hard-pressed by other matters - expansion, growth and improving infrastructure, especially in early game.Moreover, the underrated point is that a half price, no pop requirement, district with literally zero additional bonuses that's available in the ancient era is going to be exponentially better than than districts with decent bonuses in later eras
Eagle warrior and Conquistador (also arguably Mamluk) are pretty wow'y to me.
completely disagree. I would pick Unique industrial district in place of every other type despite it being the latest to research because - as you said - production wins games. Aqueducts are relatively late districts but almost mandatory in every single city no matter what victory you are chasing. Same thing with Electronics factory - you will want to have factories as soon as possible, but Japanese ones are better and provide culture on par with tier 2 culture building. Lavra have the same problem as Acropolis, Royal dockyard and Carnival - while it's nice to have them and discounts are welcome, you may be hard-pressed by other matters - expansion, growth and improving infrastructure, especially in early game.