Um the Muse
King
Well, it's that time again. Seems like there's a new wave of topics on slavery yet again.
Anyway, a recent discussion got me thinking about whipping unhappy citizens away. Traditionally, people whip 2 citizens such that they grow the next turn and then take 10 turns to grow again. That costs you a certain amount of food for the growth, but the biggest cost is the opportunity cost--you're working with one less population for 10 turns (more or less, depending on how much you MM and how careful you are).
However, if you're only whipping unhappy citizens, you don't have to pay the opportunity cost. Instead, you have to pay an additional 2 per turn. On the one hand, if 2 per turn is worth more than the opportunity cost, then why did you grow that big to begin with? There's no need to worry about the happy cap.
On the other hand, if 2 is worth less than the opportunity cost, you should whip only after you reach the cap.
Does this sound reasonable, or have I forgotten something?
Anyway, a recent discussion got me thinking about whipping unhappy citizens away. Traditionally, people whip 2 citizens such that they grow the next turn and then take 10 turns to grow again. That costs you a certain amount of food for the growth, but the biggest cost is the opportunity cost--you're working with one less population for 10 turns (more or less, depending on how much you MM and how careful you are).
However, if you're only whipping unhappy citizens, you don't have to pay the opportunity cost. Instead, you have to pay an additional 2 per turn. On the one hand, if 2 per turn is worth more than the opportunity cost, then why did you grow that big to begin with? There's no need to worry about the happy cap.
On the other hand, if 2 is worth less than the opportunity cost, you should whip only after you reach the cap.
Does this sound reasonable, or have I forgotten something?