sand 01: the computer knows best

OK, I loaded up the save took a look around and struggled to see where to go from here. We have currently 16% land area (need 64 for domination) so obviously need to look for another victim but who? Peter and Alexander strike me as the obvious candidates with Peter out in front. I don't want to declare on anyone without some input. What do you all think?
 
peter and alexander have a definsive pact togethor you'll have to break it before the get a permenant alliance.

I think we should try to get two of the Big 3 at war with one another, then declare on the third. Perhaps we can shut down research and build up some bribe cash?

i disagree this would take to long and then we would never catch up tech wise we should only consider this after we have unlocked modern units.
 
OK here we go.

Double checked that Peter and Alex DON'T have a defensive pact. This means that Peter is our next client for expansion. I'll wait a bit for some more armies in the east and declare. That happens 6 turns in. I take Krasnoyarsk that turn and raze Bryansk the turn after.

RIP Izzy, Genghis wanted all your cities! I was trying to get Divine Right out of her but she took it to her grave.

I have stacks outside Smolensk and Yaroslavl which are both lightly defended. Have another stack heading east, just outside Uzbek.

Genghis is probably getting too powerful. Need to deal with him soonish as well. I think Peter will fall fairly easily but we shouldn't extend our forces too far too quickly. Slow and steady here I think.

Our finances are awful. If courthouses, banks, markets etc come up as an AI recommendation I have been taken them. We need to do something.

Also have 2 GEs in Beijing. If we can manage to get another GP (other than GE) start a golden age. Once we finish Scientific Method if we get the choice of Steam Power take this as this is the tech we can burn them for.

The Save

View attachment 134080
 
well my internet problem fixed itself so i can be sloted back into the rooster

i decieded to divise a nice little colour code system so listen up
red=just played
green= up
yellow=on deck

rooster
1/6.sand
2.ozbenno
3.frankor
4.Ralph_Jackson
5.Akuma-sama
 
Inherited Turn (1850 AD)
Orleans grows: 5
I cut a deal with Alexander:


Turn 1 (1851 AD)
Catapult promoted: Barrage I
Knight promoted: Combat I
Catapult promoted: City Raider I
At Smolnesk on the western front, I start the assault by sacrificing three catapults:
While attacking, Catapult loses to: Russian Rifleman (11.20/14)
While attacking, Catapult loses to: Russian Rifleman (11.20/14) sheesh, no damage
While attacking, Catapult loses to: Russian Rifleman (9.80/14)
The pucker factor goes up. Do I continue sacrificing catapults, or send in a Grenadier at 63% odds.
While attacking, Grenadier defeats (4.44/12): Russian Rifleman
Let's take another risk. I send in a wounded grenadier but one with lots of experience points.
While attacking, Grenadier defeats (7.56/12): Russian Pikeman
Captured Smolensk (Peter)
Razed Smolensk
Smolensk was a pitiful city and we'd eventually lose it by cultural to Alex. So instead, I take the 5 gold per turn in reduced maintenance costs.
Meanwhile, on the eastern front, the bombardment of Yaroslavl begins. We're a little light on grunts here but Peter has only 2 riflemen garrisoning the city.
Nanjing finishes: Library
Uzbek finishes: Knight

Turn 2 (1852 AD)
Nanjing begins: Catapult Choice was bank. I know we need money buildings but I used up some catapults last turn.
Uzbek begins: Catapult Choice was Forbidden Palace - my nomination for :smoke: move, only 9 tiles from Beijing.
Here's the situation at Yakutsk, next city after Smolensk.


This is going to be another tough nut to crack with 3 defenders and being on a hill like Smolensk. Why are we attacking on two fronts? I'm going to slow down here and start doing some pillaging instead while our units heal.
The bombardment of Yaroslavl is complete. We need a little more beef before we can take it, though.
Lyons finishes: Catapult

Turn 3 (1853 AD)
Lyons begins: Hindu Temple Choice was Catapult but we need culture here.
Beijing grows: 5 and grows unhealthy
Beijing finishes: Rifleman
Paris finishes: Catapult

IBT: A Russian canon attacks our stack that just arrived on the forested hill east of Yakutsk

Turn 4 (1854 AD)
Rifleman promoted: City Garrison I
Beijing begins: Grocer Whoa, an actual good choice because of the health. Other choice was Catapult.
Paris begins: Buddhist Temple Choice was Catapult.
I've been running 0% science since the start. I crank it up to 100% and upgrade a Cho-Ku-Nu to Rifleman as a defender in Beijing.
The bombardment of Yakutsk begins but at 100%, it's going to take a while.Lyons's borders expand

IBT:
While defending, Musketman loses to: Russian Cossack (5.76/18)

Turn 5 (1855 AD)
It's time for Yaroslavl' to fall:


Peter has 2 riflemen there, only one with a CG1 promotion.
While attacking, Catapult loses to: Russian Rifleman (14.00/14) no damage with an unpromoted catapult
While attacking, Catapult loses to: Russian Rifleman (14.00/14) no damage with a City Raider 2 catapult. I think I hear my mother calling me.
While attacking, Catapult loses to: Russian Rifleman (12.5/14) Finally! A City Raider 1 catapult dents the CG 1 Rifleman. The other one is down to 11.5 with collateral damage. It's time for Chuck Norris to earn his paycheck at 95% odds.
While attacking, Grenadier defeats (10.08/12): Russian Rifleman Way to go, Chuckie baby.
While attacking, Grenadier defeats (12.00/12): Russian Rifleman
Captured Yaroslavl' (Peter)
I decide to turn south towards Vladivostock.


On second thought, maybe St. Petersburg to the East might make a better target? Why am I playing so timid? Just because Peter has Canon and Cossacks against our Catapults and Knights? I spend the rest of our money on upgrades for defenders in Yaroslavl'.

IBT:
At Yakutsk on the Western front:
While defending, Grenadier defeats (12.00/12): Russian Cannon
And on the hill outside of Vladivostok.
While defending, Knight loses to: Russian Cossack (18.00/18)

Turn 6 (1856 AD)
Grenadier promoted: Woodsman I
The machine god suggests:


Guangzhou begins: Bank

Peter has brought some serious power but I don't know if it's heading toward Yaroslavl' or heading toward our borders.

If he heads to our borders we're in serious danger. Some cities are defended by lone LongBowmen. I shut down science again to save up money for upgrades.

Just for grins, I check to see if Peter would give us a Technology for a cease fire. He's got serious anger management issues.

I decide we can't afford to let his stack get any further. I attack it.
While attacking, Catapult loses to: Russian Cossack (18.00/18)
While attacking, Catapult loses to: Russian Cossack (16.20/18)
While attacking, Catapult loses to: Russian Cossack (14.40/18)
The next catapult withdraws after inflicting more collateral damage.
While attacking, Catapult loses to: Russian Cossack (6.12/18)
While attacking, Catapult defeats (1.60/5): Russian Cossack Yes, two catapults survive!
While attacking, Rifleman defeats (6.90/12): Russian Grenadier
While attacking, Knight defeats (10.00/10): Russian Cossack

The threat is over. And Vladivostok doesn't look so tough now with just a Longbowman and Pikeman. I'll move south on it now while units heal. Maybe we can take it without catapults.

Units are done healing on the Western front. I send a medic knight to the Eastern front -- it'll take him 6 turns to get there.
Nanjing finishes: Catapult
Uzbek finishes: Catapult
Rouen's borders expand

IBT:
On the forested hill outside of Yakutsk:
While defending, Grenadier loses to: Russian Cossack (0.90/18) And that Grenadier had a Woodsman 1 promotion.

Turn 7 (1857 AD)
Catapult promoted: City Raider I
Catapult promoted: Barrage I
Knight promoted: Combat III
Nanjing begins: Bank Choice was Catapult
Uzbek begins: Catapult Choice was Taoist Temple
Bactrian finishes: Forge

IBT:
While defending, Catapult loses to: Russian Cossack (16.20/18) East of Yakutsk, I left a Catapult unescorted -- my bad. Now we have a Cossack on the Russian/Greek border. He could threaten Lyons which is defended by a lone Musketman. I upgrade him to Rifleman.
And then:


Turn 8 (1858 AD)
Bactrian begins: Catapult Choice was Globe Theater?
Guangzhou finishes: Knight
Lyons finishes: Hindu Temple
Rouen grows: 5
Rouen finishes: Theatre I whipped the theater in the hope of being able to build a defensive unit there.

Turn 9 (1859 AD)
Knight promoted: Combat I
Xian begins: Theatre
Lyons begins: Catapult
Rouen begins: Knight
Beijing finishes: Grocer

IBT:

Turn 10 (1860 AD)
Beijing begins: Knight
While attacking, Catapult loses to: Russian Rifleman (12.60/14)
While attacking, Catapult loses to: Russian Rifleman (10.36/14)
While attacking, Catapult loses to: Russian Rifleman (9.52/14)
While attacking, Catapult loses to: Russian Rifleman (9.38/14)
While attacking, Catapult loses to: Russian Rifleman (3.22/14)
While attacking, Grenadier defeats (9.60/12): Russian Cossack
While attacking, Grenadier defeats (9.84/12): Russian Rifleman
While attacking, Knight loses to: Russian Rifleman (5.88/14)
While attacking, Knight defeats (7.40/10): Russian Rifleman
While attacking, Grenadier defeats (12.00/12): Russian Rifleman
Hinduism has spread: Yakutsk
Captured Yakutsk (Peter)
I think we're finished warring on the western front for the time being. We'll be lucky to hold Yakutsk but I decided to keep it. Be careful, there's a healing Cossack on the farm 3 tiles east of the city. He'll either extract some revenge on our wounded units, attack the city or head east toward Lyons. .
 
OK Got it but.... I am up in another SG at the same time so will not be able to play and post this before Wednesday evening so if Sand wants to slot himself in now or Akuma fancies a swop feel free to post and grab the save. I wont play it beofre checking and reposting in this thread.

Cheers

Ralph
 
no problem ralph. anyway great turnset fankcor i never knew we had such a large stack to use the cossacks will hopefully not be such a problem with riflemen coming up. the war is a problem with our units being mdevil against late gunpowder.
 
My turn again. Nothing much to say here, so I’ll get on to what I did to give the smackdown to those foolish Russian heretics—or something like that.
Turn 0 inspection: I have serious doubts if

IBT: A cossak attacks Yaroslavl’, completely ignoring the wounded stack right next to it. It withdraw, severely wounded, and will be properly owned next turn.

Turn 01 (472)
The ever-cultured Kushans finish their catapult among much moaning about broken nails and ruined complexions, and although they would much rather spend 43 whole turns building the forbidden Palace, the machine lord’s expansionist will requires more stuff to throw perfectly good rocks around with.
Catapult in Kushans, due in 9.

Krasnoyarsk finishes its theatre. This proved to be an unpopular move, since the city’s name was often shortened to Kras among the general populace, and truly no one wants to visit a crass theatre. And while the Krasnoyarskans or however you say it would much rather have a library, if only to have somewhere where they can reliably check exactly how the name of their city is called, the Great Machine Lord requires rock-flingers.
Catapult in Krasnoyarsk, due in 19.

Yaroslavl’ comes out of revolt (honestly, where do they get those names from…) and are immediately set to build more catapults, since the previous administration used about fifty of them on suicide runs. Yaroslavl’ youth are sent to man said catapults, although, for inexplicable reasons, many of the recruits like to wear dark clothes, long hair over their faces, make-up and write poems about death. Many of them also signed up for ammunition duty. Inexplicable.
Catapult in 10, other choice was a Jewish temple.

The Cossack is properly dealt with by one of our knights, and I move the wounded stack inside the city for rest until we’re ready to take Moscow.

Bombing and troop movements happen.

IBT: A random Cossack hits and pwns a knight, a rifleman and a Cossack appear at Yaroslavl’s doors.

Turn 02 (473)

A catapult finishes at Bactrian. The people desire a university, if only to figure out how exactly their name was thought up (and settle the eternal conflict between those who believe it comes from Bacteria and those who think it’s actually a secret code for Sebastian Bach’s real name, Trian Bach), a catapult is chosen. The aforementioned factions, around whom Bactrian life is centered, secretly make plans to change the catapult to either throw bacteria at walls (although a way to actually get them on the catapult was required), or to make them throw classical music (unfortunately, without the existence of even a gramophone, the only way they found is to load up an entire orchestra on the catapult and fling it).
Catapult in Bactria, due in 4.

The Brutish Brutes of Uzbek finish their Catapult (or, based on the words of the great Oracle of Youth, Catapuu, which, in Uzbek’s dialect, means ‘Rock-flinging spoon’), and are given the choice between a Catapult and a Taoist temple. And while some debate did actually happen this time (simply because the Brutish Brutes found the name ‘Taoist’ to be almost as funny as ‘duck’), the choice finally settled on another Catapuu, because, well… The Brutish Brutes of Uzbek like to have things that throw rocks around.
Catapult in Uzbek, due in 5.

Buddhist temple finished in Paris. The villagers are given a choice between the Forbidden Palace and a catapult, and in a typically Parisian disdainful way, scoffed at what they considered to be nothing but a mere imitation of Versailles.
Catapult in Paris, due in 3.

Vladivostok bombed to 28%.

IBT: a catapult suicides against our Vladivostok stack, and a Cossack kills a reinforcing catapult!
That Cossack is a problem, actually, since it just entered our territory…

Turn 03 (474)
Orleans finished its Courthouse, and yet another catapult is lined up in 10 turns. The Great Machine Lord seems to believe we can destroy any enemy, so long as we can fling enough rocks at it. I am inclined to agree, and not just because I don’t want to get lynched like the poor bas—er, horrible heretic who dared question if, perhaps, getting more than just catapults would be a good idea.

As if to answer, Lyons finishes its catapult and I’m offered a knight! Woo!
Knight in 27 turns. Bah.

CG3 longbowman is upgraded to Rifleman to answer the danger of the marauding Cossack.


Chuck Norris and his 3 catapults arrive at Vladivostok. I expect it to be captured next turn; Chuck Norris breaks any barrier.

IBT: Knight moves south, towards Uzbek. The Brutish Brutes stand ready.

Turn 04 (475)

A Knight finishes in Beijing, with brilliantly designed armor created by the two great engineers in the city. The choice is between the global theatre and a catapult, and the two engineers are told the Global Theatre was picked. Without their interference, the catapult will be done next turn.

The Rampaging Cossack kills one of our plantations. In retaliation, the Brutish Brutes of Uzbek equip themselves with Rifles, which, as told by the Oracle of Youth, are renamed, in the Uzbek dialect, as ‘Boon-boOns’. With the fourth o capitalized.

Chuck Norris’ mere presence in Vladivostok causes the defenses to fall down to 0% (although it could be due to the 4 catapults bombing it…). A grenadier kills the defending riflemen without taking an inch of damage, and a Combat 3 Musketman does the same for the pikeman (though he gets hurt to 3.2/9 in the process), and the city is ours!
I hesitate on whether or not I should keep it, seeing as it’s quite useless, but I keep it in the end, seeing as we’re aiming for Domination.
Next target is St. Pete’s, which is also on a hill, has 2 riflemen in it and might be a tough nut to crack.

IBT: A Cossack suicides against Yaroslavl’, and a knight I used to inspect St. Pete’s defenses is killed by a Rifleman. Bah!

Turn 05 (476)

The Parisians finish their catapult, and once more the faction clamoring for the forbidden palace is ignored, scoffed at and chosen to be stoned, a Parisian dialect oddity meaning ‘Used as munition for our next catapult’. Catapult due in 4.

The marauding knight kills a cottage, but unfortunately I have absolutely nothing capable of killing it. All I can do is grit my teeth and glare at it. It doesn’t do much, unfortunately, although I’m pretty sure its horse twittered a bit.

IBT: an Artillery(!!!!!!) attacks our stack and almost breaks its teeth on Chuck Norris. It hurts 8 of our troops, however, and that’s not good.

Turn 06 (477)

Scientific Method due in 4. We need to fix our tech lead problem…

Bactrian finishes its catapult, and I’m given a choice between the Globe Theatre and… a settler. Well, damn.
Settler due in 9.


Our wounded stack is moved in Yaroslavl’ for some quick healing, after one of our knight handles the artillery. I think our job just got more complicated.

Turn 07 (478)
Beijing finishes its catapult, and the choice is between a Knight and the Globe Theatre. Seeing as the city is unhappy, I pick the Threatre.
Globe Theatre due in 13.

The Brutish Brutes of Uzbek finish their catapuu. Despite the continuing amusing factor of Taoist in the Brutish Brutes of Uzbek’s Brutal minds, they start building some Takatakshling, in the words of the ever-wise oracle of Youth. In common dialect, a Takatakshling is a Knight.
Knight in Uzbek, due in 14.

The Marauding Cossack is finally taken care of before he can maraud further. Unfortunately, he takes with him a catapult, badly wounds another, a 70% chance to win Riflemen before finally being taken care of by a Longbow. He also pillaged a hamlet, a silk plantation and a horse stables. Having destroyed such a powerful outlaw, the longbowman is given a properly fitting name.

Turn 08 (479)
Yakutsk comes out of revolt, and the only choice I’m given is a catapult. Due in 60, because the city’s under a LOT of cultural pressure from Moscow.

IBT: An artillery attacks Yakutsk, and is killed by a Grenadier. The troops are hurt, though.

Turn 09 (480)
Catapult finishes in Paris, another one is lined up.

Vladivostok comes out of revolt, and the choice is between a knight and a courthouse. I pick the knight, then check inside the city…

…to see I should have picked the Courthouse. -12 gpt in maintenance, ouch…

Turn 10 (481)

Scientific method is in! And I’m given---

Arghhh. Economics picked, if only because it was the cheapest of the two. Due in 9. Hopefully we’ll be offered Steel next.

I trade scientific Method to Alex for Nationalism, all his gold and his world map. I *could* have gotten Astronomy instead, but honestly galleons aren’t worth as much as Nationhood to draft some quick forces, especially not on a map with no water.

Bank done in Shanghai, yet another catapult is lined up. Faced with our blatant lack of tech, the only defense is lots and lots of collateral damage.
Catapult done in Kushans, knight lined up in 12.

And the good news is, we’ve got oil! 2 of it!
As for Peter, he’s only got one. And better news yet, it’s at Khabarovsk, the city between Giza and Vladivostok. I send a small stack to capture it.


And I end it here.


Peter’s near-total lack of oil is a godsend, though I wonder if we’ll be able to enjoy it. With our forces and tech lead the way they are, I doubt we can kill Peter, especially not if he’s got artillery running around. All it’d take is a counterattack with artillery and Cossacks and we’d be DEAD.
My suggestion is to take St. Pete’s, maybe Moscow if you think you can, then sue for peace and tech up. We’ll be behind, yes, but Peter has no oil, so as soon as Flight starts coming in, he’ll be behind us militarily. Blitzkrieg ftw!
I think I did a good move with that last trade with Alex, but I could be wrong.
Our stack will be healed next turn, so the next player (That’s you, Ralph) is free to start the attack. Either Moscow or St. Pete would make a good target, with Moscow having the dual advantage of bringing our eastern stack into the action, and of not being on a hill. As the capital, though, it’s probably heavily defended, and it’s quite some distance away from our western front, so a counter-attack is pretty much assured.

Just remember. Peter has Artillery. They hurt.
 
we need the save first anyway good turnset when the save comes i'll draw up a war plan.
 
Good turnset, Akuma-sama! I gotta tell you, you write some of the most amusing commentary that's posted on these fora.

There was a sentence chopped off at the beginning of the report and I don't see any mention of a trade with Alex. Did something get dropped?

Here's an opposing view to chew on:

I think we need to capture Peter's oil and then sue for peace. We're slowly running out of front line grunts. Can anyone remember the last time the machine god has suggested building a military unit other than a catapult or knight? It's got to have been over 50 turns. The only reason we have riflemen or grenadiers is because they've all been upgraded from obsolete units. And you can't take cities without feet-on-the-ground grunts.

Artillery and Infantry (coming soon you can bet) can be beaten with canons, but not with catapults. I suggest we stop warring, get our economy fixed and then focus on getting some techs that the AI doesn't have so we can start to back-fill through trading. That means we have to go for the most expensive techs offered, not the cheapest. Researching Economy will be a good boost in the effort to jumpstart our economy.
 
if we end the war then can someone finnish of nappy or atleast sue him for a tech. remember if you stop the war get the best techs you can out of it.
 
Peter wasn't willing to give up a tech for peace during my turnset -- only 40 gold. But that may have changed now that Akuma-sama has taken another city from him. It's definitely something to try, after we get his oil.

Good idea on getting rid of Napoleon. He'll be furious with us forever and may someday bribe one of his friends to war with us if we let him live.
 
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