i did a short test, following this dotmap:
dotmap
settling jellow first.
result is that we get oracle same turn (46) but mono and forge a turn later. this is because worker actions have to be timed different and because city 2 grows slower and therefore we have less commerce.
i dont think this option is worse, cause without stone and math no other team will be able to chop the mids at turn 70. given that all starting islands are the same, getting stone somewhere on the central island / other islands connected in time isnt very realistic i´d say, so slowing mids down a turn is ok i think.
so our decision is:
a) central city as holy jewish city (later shrine)
b) costal city as holy jewish city (later with shrine)
im not decided so far, but tend to vote for the costal city due to massive gain in trade income (harbour, later custom house). the central location is also a littel weak on hammers on the long run, cause the capital will need all hills in bfc...
concerning dotmaps:
we have a ok starting island. we only have to make sure, we get 2 cities running specialists, 1 city on production and capital hybrid with cottages i guess, so above mentioned dotmap looks close to ideal:
green production
red, yellow specialists
capital hybrid with 4 cottages (1 farm is needed to bring water to green). with 2 dye and 2 diamonds in bfc, we still have 8 strong money tiles for capital and therefore a strong bureau-capital that can pay a big rex overseas without slowing research down too much and still giving us flexibility on the slider (slider too close to 0% is bad in my opinion, cause it may come the time when we need to collect some money for upgrading and/or raise the spy slider...)