Science and City growing

Beleth

Chieftain
Joined
Dec 1, 2016
Messages
22
Hi gamers and gentlemen

Im new here and its my first post... I hope good people here can explain some basics things to me.
I played mostly only Civilization V. And it was Gods and Kings before but for last time I moved to Brave New World. So Im not playing first time this game but.... I have some real troubles with it. I played on the more beginner difficulty before... Now Im playing on the "prince", must be 4th one. So, first of all, I have problems with science... And when my research are going slow and there some bots whose are ahead of me, Im starting to build universities and even choose science boost in some cities besides of construction, so Im receiving new science points but... It doesnt help at all!.. Time of researching of new technologies is still the same. So what the point of Universities then lol?.. Maybe I just taking next technologies in incorrect way?..
Also in last match I tried to train new units in xx century in cities whose was build in classical age, and this training still takes 15 turns... Er... Someting wrong, isnt it?.. I constructed farms around cities but its like ther are growing slow (cities, not farms)?.. I think I dont get all of this.
also I have a question - how often bots are making colonies in Terra map?..
I will be glad if somebody will explain me all this things...
 
Sounds like you may need to be focusing your cities on more growth, since higher population directly yields science. Some science buildings and wonders will provide a small amount of science directly, but mostly they will provide percentage boosts to the city's other science production, so population growth is still the foundation of faster science progression, multiplied by the various science boosts that you have obtained in that city. Universities, public schools and research labs also provide science specialist slots, which, when worked by citizens, both produce more science and Great Scientist points. The city governor will occasionally automatically work some science specialist slots, but, for the most part, if you want to boost your science (and rate of acquiring Great Scientists), you should manually assign science specialists. Finally, don't overlook the Rationalism policy tree -- if you want science, once you hit the Renaissance, Rationalism should usually be the first tree that you open and where you invest culture until you unlock ideologies.
 
Sounds like you may need to be focusing your cities on more growth, since higher population directly yields science. Some science buildings and wonders will provide a small amount of science directly, but mostly they will provide percentage boosts to the city's other science production, so population growth is still the foundation of faster science progression, multiplied by the various science boosts that you have obtained in that city. Universities, public schools and research labs also provide science specialist slots, which, when worked by citizens, both produce more science and Great Scientist points. The city governor will occasionally automatically work some science specialist slots, but, for the most part, if you want to boost your science (and rate of acquiring Great Scientists), you should manually assign science specialists. Finally, don't overlook the Rationalism policy tree -- if you want science, once you hit the Renaissance, Rationalism should usually be the first tree that you open and where you invest culture until you unlock ideologies.
Okay. I think I need to assign specialists manually. I must be forget about it at all!.. And then I will try to boost growth all the time. Also I took Rationalism but I hadnt so much culture to take a lot of Rationalism points in my last match... But I had great artists each 30-40 turns, I think, and used them to write political works so I had some boost but it was not enough... I build granary every time in every city but Im forgetting about late-game growth-buildings... Thank you. I will try this strategies.
 
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