Uh you couldn't win a conquest victory nearly as easily as you can in Civ 5. With 4 units you can essentially hold out against ANYTHING the computer sends at you. As opposed to Civ 4 when the stacks would pretty much mean you better have equivalent amount of units or a whole lot of bombers...
My problem is not that the game focuses more around combat, actually thats fine, I really love the new combat system. Things all go wrong when you realize the AI they designed for this game is incapable of actually playing it against a human player that is pretty much forced to exploit its ineptitude.
For those that think the happiness is an issue, your doing it wrong. If I see a city that has no value to me, and no strategic gain, I simply raze it. If I'm rolling along with my elites and I notice one that has say a luxury resource, its a puppet state. The only real cities you want to take are the ones with a) luxuries or b) their capital. You do this while your cities at the back pump out happiness producing buildings and you can easily manage a stable economy with only a slight negative populus. In the current game I am playing as England I have 16 cities but likely could have close to 30 if I didn't just burn them to the ground. You also have to make sure you are quickly connecting your new cities to your roads, which is usually easy with a plethora of liberated workers, afterwards you delete them to save gold.
Heres where my problems begin. You are NOT punished for essentially spending all your time burning down your neighbors, in fact this strategy gets you ahead technologically? What ever happened to the peaceful civs with the egg heads? Oh thats right... we removed governments, religion, and the complexities they offered for a quick "level up system" that is neither flexible or requiring of the player to adjust his civics to his game behavior.
At some point you will realize that the new Civ is all surface and no depth, and thats the main problem I have with it. The AI is in its infancy both diplomatically and militaristically so all the challenge/fun previously associated with a deft opponent is missing at the moment.
My problem is not that the game focuses more around combat, actually thats fine, I really love the new combat system. Things all go wrong when you realize the AI they designed for this game is incapable of actually playing it against a human player that is pretty much forced to exploit its ineptitude.
For those that think the happiness is an issue, your doing it wrong. If I see a city that has no value to me, and no strategic gain, I simply raze it. If I'm rolling along with my elites and I notice one that has say a luxury resource, its a puppet state. The only real cities you want to take are the ones with a) luxuries or b) their capital. You do this while your cities at the back pump out happiness producing buildings and you can easily manage a stable economy with only a slight negative populus. In the current game I am playing as England I have 16 cities but likely could have close to 30 if I didn't just burn them to the ground. You also have to make sure you are quickly connecting your new cities to your roads, which is usually easy with a plethora of liberated workers, afterwards you delete them to save gold.
Heres where my problems begin. You are NOT punished for essentially spending all your time burning down your neighbors, in fact this strategy gets you ahead technologically? What ever happened to the peaceful civs with the egg heads? Oh thats right... we removed governments, religion, and the complexities they offered for a quick "level up system" that is neither flexible or requiring of the player to adjust his civics to his game behavior.
At some point you will realize that the new Civ is all surface and no depth, and thats the main problem I have with it. The AI is in its infancy both diplomatically and militaristically so all the challenge/fun previously associated with a deft opponent is missing at the moment.