I can see why you'd think it looks better, it looks realistic. A lot of folks prefer that, and there's no arguing there.
But that doesn't mean that the new style is objectively worse. It's just different.
@damnyankees:
I can see why you'd think it looks better, it looks realistic. A lot of folks prefer that, and there's no arguing there.
But that doesn't mean that the new style is objectively worse. It's just different. I appreciate CiV's style but I appreciate the need for visual clarity more. We're moving into a modern gaming world where we're moving past "hyper-realism" because it doesn't always help depict the nuances of the gameplay.
Like how the Wonders aren't obviously using a realistic scale (they look just bigger than regular buildings, to stand out), and so on. It's stylised with a specific set of end goals in mind.
Yeah, I get that. I was objecting more to the technical comments more than anything else. As a programmer by trade it just bugs me, haha.Don't disagree. All I can say is I find it disappointing - not saying anyone else has to.
Looks similar to Portugal's colors in Civ 5
I noticed that the Great Works are built entirely on tiles. This is awesome, assumes that we can actually destroy them.
Would be great if they did this for Spaceship launchers and parts as well as other game winning items.
Noticed that the Academy has a Blue roof for science (#1 #2) and the Pink Culture roof for either the Landmark or Faith tile improvement (#2). Assuming the Manufactory will be Orange (Is that it in #3?). Town = Gold (#2).
Notice some tents in the foreground of Screen #3. Village?
New tile features: coastal cliffs and high grassy tile(screenshot 2 left upper side).
I'd assume the high grassy tile is wheat or some other resource.
I'd assume the high grassy tile is wheat or some other resource.
Probably you are right, but I wouldn't mind new tile features either.