SGOTM 04 - Murky Waters

Speaking of turnsets, guys, I've got some good or bad news, depending on how you look at it. I'm going "over the puddle" as Slovenes say it and might or might not have access to a Warlords-capable computer. Leaving on Tuesday, so if I'm going to get in a turnset before then, it'll have to be this weekend some time, preferably sooner than later because I've got a lot of packing and preps to do.

@Big Pig, maybe you and I could swap turnsets?
 
Speaking of turnsets, guys, I've got some good or bad news, depending on how you look at it. I'm going "over the puddle" as Slovenes say it and might or might not have access to a Warlords-capable computer.
[party] [party] :dance:

(PS Actually, that would be v bad..... :cry: )

Leaving on Tuesday, so if I'm going to get in a turnset before then, it'll have to be this weekend some time, preferably sooner than later because I've got a lot of packing and preps to do.

@Big Pig, maybe you and I could swap turnsets?

Sure thing. Why don't you take the save now if you are going to be pushed for time later this weekend. Then if JERFit is free after your turnset he can finish his. Then I will play my turns.
 
[party] [party] :dance: Wasters will be wasters. :cry:

Sure thing. Why don't you take the save now if you are going to be pushed for time later this weekend. Then if JERFit is free after your turnset he can finish his. Then I will play my turns.
Okay, that would work for me the best and it sounds like it fits with JERFit's schedule better too. I'll put together a little plan tomorrow morning and probably play tomorrow later on.

"Got it."
 
Looking at the save, I suggest for the war:
1. We give up on B's capital, and just destroy his soon to be settled new city
2. We upgrade the Beserker in Salamanca next turn (Turn 1), and start a cavalry in Seville now to whip on Turn 1. On turn 2 we will have 1 grenadier and 2 cavalry to retake Cordoba (and provide a garrison to Salamanca hopefully....)
3. We move the cannons next to Gaz on turn 1 (move the genadier and cannon onto the same spot) and take Gaz on turn 2
4. Frigate bombard Bursa (for a future attack....)
Hopefully by turn 2, M will talk to us. If not, then send a bunch of cannons to take B capital and watch our southern border
 
Okay, BP, excellent ideas. Thnx. Except I can use the cavalry in Edirne instead of poprushing in Seville (attacks same turn). Poprushing the cannon in Vienne on T0 we could take Durnovaria on T4 and Istanbul on T5, so I'll proceed assuming M's not going to talk and take a cease fire as soon as he does (after capturing Gaz and Cordoba minimally).

Don't see any point in capturing B's city-to-be, because he'll just build it again. In fact, for now I'd rather leave him with that one than the N ice city, simply because of the oil. But hopefully we'll get a cease fire sooner.

Okay, I'm playing.
 
All victory conditions are enabled except Diplomatic United Nations,
Guys, how do you spell D I S A F K I N G P P O I N T I N G ???

I think having UN automatically disabled because of disabling diplomatic victory condition is asinine. Diplo V is just one of a whole smorgasboard of UN resolutions. Whoever decided to program that into CIV is officially a
NITWIT
 
I played to the completion of Mass Media and uploaded the save.

Notes:
  • United Nations is disabled.
  • Cordoba came out of rebellion and Isabella, human birch that she is, CULTURE-BOMBED it!!! (Or her prior culture still persists, I suppose.) Needless to say, my cavalries no longer reached Cordoba in 1 turn. All I can say is :lol: and kudos to Isabella.
  • Gaz is ours. I kept it because of our lack of culture in that area.
  • I have not advanced on Istanbul because I needed reinforcements for Cordoba.
  • I can play some more turns later, maybe you guys will comment on our new, no-FR, no-UN-resolution strategy, what to build in NH, etc.
  • Right now I'm going to go pump some iron and imagine crushing the tongue and typing fingers of anyone who creates a game with idiotic rules. :p

Turn log:
Spoiler :
Here is your Session Turn Log from 1592 AD to 1598 AD:

Turn 334, 1592 AD: The enemy has been spotted near Stone Island!
Turn 334, 1592 AD: The enemy has been spotted near Stone Island!
Turn 334, 1592 AD: The enemy has been spotted near Turfan!
Turn 334, 1592 AD: Your Cannon has reduced the defenses of Gaziantep to 24%!
Turn 334, 1592 AD: Your Cannon has reduced the defenses of Durnovaria to 12%!
Turn 334, 1592 AD: Your Frigate has reduced the defenses of Istanbul to 15%!
Turn 334, 1592 AD: Your Frigate has reduced the defenses of Istanbul to 10%!
Turn 334, 1592 AD: Your Frigate has reduced the defenses of Istanbul to 5%!
Turn 334, 1592 AD: Your Frigate has reduced the defenses of Istanbul to 0%!
Turn 334, 1592 AD: Your Frigate has reduced the defenses of Bursa to 90%!
Turn 334, 1592 AD: The borders of Marble City have expanded!
Turn 334, 1592 AD: The borders of Turfan have expanded!
Turn 334, 1592 AD: You have constructed a Bank in Turfan. Work has now begun on a Work Boat.
Turn 334, 1592 AD: The borders of Verlamion have expanded!
Turn 334, 1592 AD: You have trained a Cannon in Vienne. Work has now begun on a Observatory.
Turn 334, 1592 AD: A Fishing Boats has been destroyed by a marauding Indian Frigate!
Turn 334, 1592 AD: Gandhi has reduced your defenses in Stone Island to 12%!
Turn 334, 1592 AD: Gandhi has reduced your defenses in Stone Island to 8%!
Turn 334, 1592 AD: A Town has been destroyed by a marauding Ottoman Knight!
Turn 334, 1592 AD: Brennus adopts Emancipation!
Turn 334, 1592 AD: Isabella adopts Free Market!

Turn 335, 1595 AD: The enemy has been spotted near Stone Island!
Turn 335, 1595 AD: The enemy has been spotted near Stone Island!
Turn 335, 1595 AD: The enemy has been spotted near Samarqand!
Turn 335, 1595 AD: Your Cannon has reduced the defenses of Gaziantep to 16%!
Turn 335, 1595 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Knight (11.00)
Turn 335, 1595 AD: Combat Odds: 73.0%
Turn 335, 1595 AD: (Extra Combat: -10%)
Turn 335, 1595 AD: (Extra Combat: +10%)
Turn 335, 1595 AD: Mehmed II's Knight is hit for 21 (79/100HP)
Turn 335, 1595 AD: Mehmed II's Knight is hit for 21 (58/100HP)
Turn 335, 1595 AD: Murky Waters's Grenadier is hit for 18 (82/100HP)
Turn 335, 1595 AD: Mehmed II's Knight is hit for 21 (37/100HP)
Turn 335, 1595 AD: Mehmed II's Knight is hit for 21 (16/100HP)
Turn 335, 1595 AD: Murky Waters's Grenadier is hit for 18 (64/100HP)
Turn 335, 1595 AD: Mehmed II's Knight is hit for 21 (0/100HP)
Turn 335, 1595 AD: Murky Waters's Grenadier has defeated Mehmed II's Knight!
Turn 335, 1595 AD: Cao Cao (Great General) has been born in Murky Waters (Murky Waters)!
Turn 335, 1595 AD: Your Grenadier has destroyed a Knight!
Turn 335, 1595 AD: Your Cannon has reduced the defenses of Durnovaria to 0%!
Turn 335, 1595 AD: Your Frigate has reduced the defenses of Bursa to 85%!
Turn 335, 1595 AD: Your Frigate has reduced the defenses of Bursa to 80%!
Turn 335, 1595 AD: Your Frigate has reduced the defenses of Bursa to 75%!
Turn 335, 1595 AD: Your Frigate has reduced the defenses of Konya to 90%!
Turn 335, 1595 AD: Deal Canceled: Sugar to Hannibal for Gold Per Turn (4)
Turn 335, 1595 AD: You have discovered Mass Media!
Turn 335, 1595 AD: You have trained a Settler in Murky Waters. Work has now begun on The Statue of Liberty.
Turn 335, 1595 AD: Karak celebrates "We Love the Monarch Day"!!!
Turn 335, 1595 AD: You have constructed a Jail in Karak. Work has now begun on Versailles.
Turn 335, 1595 AD: You have constructed a Jail in Besh. Work has now begun on a Grenadier.
Turn 335, 1595 AD: The borders of Seville have expanded!
Turn 335, 1595 AD: You have trained a Cannon in Seville. Work has now begun on a Observatory.
Turn 335, 1595 AD: Gandhi has reduced your defenses in Stone Island to 4%!
Turn 335, 1595 AD: Gandhi has reduced your defenses in Stone Island to 0%!
Turn 335, 1595 AD: Gandhi has reduced your defenses in Samarqand to 18%!
Turn 335, 1595 AD: Gandhi has reduced your defenses in Samarqand to 16%!
Turn 335, 1595 AD: Gandhi's Golden Age has ended...

Turn 336, 1598 AD: The enemy has been spotted near Stone Island!
Turn 336, 1598 AD: The enemy has been spotted near Stone Island!
Turn 336, 1598 AD: The enemy has been spotted near Samarqand!
Turn 336, 1598 AD: Your Cannon has reduced the defenses of Gaziantep to 8%!
Turn 336, 1598 AD: Your Cannon has reduced the defenses of Gaziantep to 0%!
Turn 336, 1598 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (9.33)
Turn 336, 1598 AD: Combat Odds: 76.5%
Turn 336, 1598 AD: (Extra Combat: +10%)
Turn 336, 1598 AD: (Fortify: +25%)
Turn 336, 1598 AD: (City Attack: -75%)
Turn 336, 1598 AD: (Combat: -10%)
Turn 336, 1598 AD: Your Cannon has caused collateral damage! (2 Units)
Turn 336, 1598 AD: Murky Waters's Cannon is hit for 17 (83/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (78/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (56/100HP)
Turn 336, 1598 AD: Murky Waters's Cannon is hit for 17 (66/100HP)
Turn 336, 1598 AD: Murky Waters's Cannon is hit for 17 (49/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (34/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (12/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (0/100HP)
Turn 336, 1598 AD: Murky Waters's Cannon has defeated Mehmed II's Rifleman!
Turn 336, 1598 AD: Your Cannon has destroyed a Rifleman!
Turn 336, 1598 AD: Murky Waters's Grenadier (14.40) vs Mehmed II's Rifleman (10.61)
Turn 336, 1598 AD: Combat Odds: 79.1%
Turn 336, 1598 AD: (Extra Combat: -20%)
Turn 336, 1598 AD: (Fortify: +10%)
Turn 336, 1598 AD: (City Defense: +20%)
Turn 336, 1598 AD: (Class Attack: -50%)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (69/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier is hit for 17 (83/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (47/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier is hit for 17 (66/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (25/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (3/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier is hit for 17 (49/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier is hit for 17 (32/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier is hit for 17 (15/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier is hit for 17 (0/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman has defeated Murky Waters's Grenadier!
Turn 336, 1598 AD: Your Grenadier has died trying to attack a Rifleman!
Turn 336, 1598 AD: Murky Waters's Cannon (12.00) vs Mehmed II's Rifleman (9.43)
Turn 336, 1598 AD: Combat Odds: 75.9%
Turn 336, 1598 AD: (Fortify: +10%)
Turn 336, 1598 AD: (City Attack: -45%)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (69/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (47/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (25/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (3/100HP)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 22 (0/100HP)
Turn 336, 1598 AD: Murky Waters's Cannon has defeated Mehmed II's Rifleman!
Turn 336, 1598 AD: Your Cannon has destroyed a Rifleman!
Turn 336, 1598 AD: Murky Waters's Cannon (11.28) vs Mehmed II's Rifleman (0.46)
Turn 336, 1598 AD: Combat Odds: 100.0%
Turn 336, 1598 AD: (Fortify: +10%)
Turn 336, 1598 AD: (City Defense: +20%)
Turn 336, 1598 AD: (City Attack: -20%)
Turn 336, 1598 AD: Mehmed II's Rifleman is hit for 24 (0/100HP)
Turn 336, 1598 AD: Murky Waters's Cannon has defeated Mehmed II's Rifleman!
Turn 336, 1598 AD: Your Cannon has destroyed a Rifleman!
Turn 336, 1598 AD: You have captured a Worker
Turn 336, 1598 AD: You have captured Gaziantep!!!
Turn 336, 1598 AD: Murky Waters's Grenadier (13.20) vs Mehmed II's Knight (12.00)
Turn 336, 1598 AD: Combat Odds: 68.1%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Extra Combat: +20%)
Turn 336, 1598 AD: Mehmed II's Knight is hit for 20 (80/100HP)
Turn 336, 1598 AD: Mehmed II's Knight is hit for 20 (60/100HP)
Turn 336, 1598 AD: Mehmed II's Knight is hit for 20 (40/100HP)
Turn 336, 1598 AD: Mehmed II's Knight is hit for 20 (20/100HP)
Turn 336, 1598 AD: Mehmed II's Knight is hit for 20 (0/100HP)
Turn 336, 1598 AD: Murky Waters's Grenadier has defeated Mehmed II's Knight!
Turn 336, 1598 AD: Your Grenadier has destroyed a Knight!
Turn 336, 1598 AD: Your Frigate has reduced the defenses of Cordoba to 36%!
Turn 336, 1598 AD: Your Frigate has reduced the defenses of Cordoba to 32%!
Turn 336, 1598 AD: Hinduism has spread in Samarqand.
Turn 336, 1598 AD: Murky Waters's Cavalry (16.50) vs Isabella's Grenadier (11.42)
Turn 336, 1598 AD: Combat Odds: 88.9%
Turn 336, 1598 AD: (Extra Combat: -10%)
Turn 336, 1598 AD: (Extra Combat: +20%)
Turn 336, 1598 AD: (Combat: -25%)
Turn 336, 1598 AD: Murky Waters's Cavalry is hit for 16 (84/100HP)
Turn 336, 1598 AD: Murky Waters's Cavalry is hit for 16 (68/100HP)
Turn 336, 1598 AD: Isabella's Grenadier is hit for 24 (76/100HP)
Turn 336, 1598 AD: Murky Waters's Cavalry is hit for 16 (52/100HP)
Turn 336, 1598 AD: Isabella's Grenadier is hit for 24 (52/100HP)
Turn 336, 1598 AD: Isabella's Grenadier is hit for 24 (28/100HP)
Turn 336, 1598 AD: Isabella's Grenadier is hit for 24 (4/100HP)
Turn 336, 1598 AD: Isabella's Grenadier is hit for 24 (0/100HP)
Turn 336, 1598 AD: Murky Waters's Cavalry has defeated Isabella's Grenadier!
Turn 336, 1598 AD: Your Cavalry has destroyed a Grenadier!
Turn 336, 1598 AD: Your Frigate has reduced the defenses of Istanbul to 0%!
Turn 336, 1598 AD: Your Frigate has reduced the defenses of Bursa to 70%!
Turn 336, 1598 AD: Your Frigate has reduced the defenses of Bursa to 65%!
Turn 336, 1598 AD: Your Frigate has reduced the defenses of Bursa to 60%!
 
We also have a new GG. Put it in NH?

Anyway, I'm playing again.


True bummer on UN - certainly wasn't clear that disabling diploV would disable the entire UN.
West Point would be useful in NH for the extra GE points (and increased chance of GE popping). Once we can trade for Communism the Kremlin will also be good if we are planning on buying wonders for G. (Probably not worth doing a tech divert for Communism tho')

Would prefer to see the GG in one of our New World cities - Edirne has a decent production doesn't it? Or a Mil Advisor in our Globe city?

Is M feeling talkative yet?

PS As we can't do a UN imposed civics change, then now (ie while we have massive WW) might be a good time to get emancipation and USuff
 
True bummer on UN - certainly wasn't clear that disabling diploV would disable the entire UN.
West Point would be useful in NH for the extra GE points (and increased chance of GE popping). Once we can trade for Communism the Kremlin will also be good if we are planning on buying wonders for G. (Probably not worth doing a tech divert for Communism tho')

Would prefer to see the GG in one of our New World cities - Edirne has a decent production doesn't it? Or a Mil Advisor in our Globe city?

Is M feeling talkative yet? No he's not.

PS As we can't do a UN imposed civics change, then now (ie while we have massive WW) might be a good time to get emancipation and USuff
Good point on teh civics changes. Now is an excellent time, espceially since we're in a hurry to complete the United Nations. NOT!

Do we want any other civics while we're at it?
 
Do we want any other civics while we're at it?
Pacifism (for the extra GPP) may be worth considering if we really want to get enough GEs to gift G the 3GD and the SE..
Depends how much more infrastructure building we need to do (as we will of course lose the 25% production bonus)
 
Okay, stopped again because of the civics cahnge thing. M still doesn't want to talk. We about ready to take Cordoba and B's capital.

Hannibal has just switch to Org Rel, so I managed to get Judaism in Atlanta (took 2 missionaries). I guess we want to stay with Org Rel because we need to spam missionalaries mroe than ever if we can't force FR.

I'm hesitating because if we wait till someone trades us COmunism, we could go State Property too. Might be better than the +1 trade route.
 
Pacifism (for the extra GPP) may be worth considering if we really want to get enough GEs to gift G the 3GD and the SE..
Depends how much more infrastructure building we need to do (as we will of course lose the 25% production bonus) and we stil need to spam misses
You know what, I'm thinking Pacifism for 1 lousy city (NH) is probably not nearly as worthwhile as Free Religion and the +10% :science:, but I don't know.
 
Free Market gives us, say an extra 30-40 base :commerce: per turn.
Will the benefit of losing city distance maintenance payments with State Property generate more than this? I suppose the extra food from workshops will allow a few more coastal tiles to be worked in NH also, generating a few more :commerce:

We have a few monasteries we can missionary spam from, don't we?

The benefits of Pacifism aren't for NH but for G. How many GEs can we realistically expect to pop from NH with and without Pacifism?
 
Free Market gives us, say an extra 30-40 base :commerce: per turn.
Will the benefit of losing city distance maintenance payments with State Property generate more than this? I suppose the extra food from workshops will allow a few more coastal tiles to be worked in NH also, generating a few more :commerce:

We have a few monasteries we can missionary spam from, don't we?

The benefits of Pacifism aren't for NH but for G. How many GEs can we realistically expect to pop from NH with and without Pacifism?
You're asking me to think rationally when I feel like opening up that save and oblitering Isabella, Brennus, Mehmed, Washington, Hannibal....and Gandhi?
 
I will be away without internet access until Sun pm (sadly I don't have a smart new internet ready Eriksson phone, but an old stone-age Samsung one.....).

If JERFit is free to play a few more turns next after LC has finished that is great. Otherwise I will get the save on Sun pm.

@LC. Best of luck with the rest of your turnset and help yourself to post 2000! (I don't think Erkon reserved that one!)
 
Slow calming breaths. Count to 10.

There now. Better?
Thanks. Here you go:

  • Free Market +46:commerce: right now
  • State Property +65:commerce: for distance and +12:commerce: for cheaper civic = +67:commerce: total
  • Pacifism: +26:commerce: cheaper civic cost than FR -78:commerce: mil unit cost, 2 GEs in ~80 turns.
  • Org Rel: We have 1 Jewish Monastery in MC and need at least 8 more for just H, 16 more for H, W, and M.
  • UnivSuff -12:commerce: civics cost, but +1 :hammers: times a whole lot of towns.
We could just switch to Emancipation right now for 2t and USuff+SP+Pac later for 3t, or we could switch to Emanc+USuff now and SP+Pac later, each for 3t.

Do we want the extra hammers from USuff right now? Probably we do.
 
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