Played a short round as we still have much disagreement. Got 3 axes heading towards Shaka on the choke plan, but we can build more for a dagger if consensus reached. Nothing worth posting a picture of.
T0 - Revolt to slavery on Jabah's advice. Switch research to Mysticism. Move gold to clam for growth.
T1 - Move worker to hill 1S of capital to chop.
T2 - City founded, starts warrior working grass forest.
T3 - Shaka adopts Slavery.
T4 - Capital grows, gold worked again.
T5 - worker heads to gold to road it. 1st axe in, lot of chop overflow.
T6 - Myst in, Masonry selected.
T7 - 2nd axe done.
T8 - Whipping capital would only shave one turn off 3rd axe, decide it isn't worth it. Worker heads to pig.
T9 - 2nd city's warrior finished. No really great build options, pick WB for future exploration to the south, research back to Sailing. (Masonry 1 turn from done)
T10 - 3rd axe out. I goofed not switching back to sailing earlier so can't start a lighthouse till next turn, but I think we need another worker and start that. Leading axe is unmoved as it's near a panther, no way it would win but next player could move it back to our other axe.
Save
http://gotm.civfanatics.net/saves/civ4sgotm8/The_Real_Ms_Beyond_SG008_BC2000_01.CivBeyondSwordSave
Assuming we stay with choking plan, capital can go lighthouse after the worker. Pottery would be a tech choice after sailing/masonry for GLH, a chopped granary could help 2nd city get up to speed (it will likely build our next settler while capital builds lighthouse). Workers can build mines as needed, and connect ivory (camp can be built w/o IW) so capital can get to size 7.
The fork point is the Oracle decision, if we want that we need those techs obviously and capital should build the settler/galley for marble instead of lighthouse.