KaleLambiek
Prince
- Joined
- Mar 20, 2009
- Messages
- 373
We should go for broke IMHO, each turn we dont research is basicaly say 500 beakers lost = half a turn lost in our game win.2) Tech path after Astro finishes
From my previous post, we have several options:
a) Research Currency, then Gunpowder/Rifling
b) Reseach Gunpowder/Rifling while hoping an AI will finally trade Currency
c) Research Philo/Lib (and maybe Nationalism?), then either (a) or (b)
d) Build cash for several turns as obs/labs get built in key cities, then either (a), (b), or (c)
Is taking a small time-out the thing to do? Or should we just go 100% and build gold all over the place?
Each turn we run 0% science is a turn we must run 2000 beakers to catch up again. I think building gold will get us to space fastest....
I totaly disagree, Currency is normaly earlier in my experience from the AI... I expect (and to be honest) or have been expecting for a while for currency to become available.Currency - highly desired by us, known to HC and Hammi. Hammi needs one of Joao and WK to know it before he will trade, HC requires two more AIs to know it. It would help if Hammi and HC knew one another. Odds are poor that we will be able to get this in trade in time.
This I agreePhilo - highly desirable to us for Lib, known only to Joao. He would require Hammi to know it, and probably for Angkor Wat to have been built. Not likely to be tradable soon.
I think we stay without religion, if we can we want to spread Confu a little... Possibly run -fly- a missionary down to Joao and over sea's to other AIDiplomacy
If Hammi asks us to adopt Confu, how do we respond?
If Taoism spreads and Joao asks us to adopt it, how do we respond?
1) They may spread it further $$$
2) Gives them incentive to go free religion (end of $$$)
Problem migh be, do we addopt FR in the mid term, or go with Pacifism/SoL/Rep mid term? If we are going to stick with OR/Pacifism for a while, it would well be worth addopting Confu...
Good point about retrieving the resources and going for overseas deals. Also we can cancel the Marble <> 3 GPT deal with Hammi and sell Corn for 4 GPTResource Deals
For missionary gold in LM, while we can now we should get some missionaries out to HC and Joao for $$$Civics
OR is costing us 6 or even 7 gpt, compared to paganism.
Why did we switch to OR, exactly?
Yes, Lets get some EPs going to Shaka, as he seems to be doing quite well...Espionage
We can now see HC's research, so dial him back to weight 1 but keep an eye on it - increase if necessary to keep research visible.
Great People
LM -
I think we want to get those two turns assuming its a GS that will help get the Lab a turn sooner in JH.
I will re-do my calculations... see what I come up withNot a bad deal. If we manipulate IT to produce an additional GP between the two from LM, the math gets more complex. As Kale demonstrated earlier, IT has strong tiles to work so the benefit of getting another GP earlier is a lot more questionable. I do not match his calculations exactly:
Will do tonightI would go with the max specialists approach in both LM and IT. But I may have dropped or carried incorrectly somewhere - check my math!
Alternative may be to steal the Corn from LM at some point for +6 food = faster growth... but we will see...Cities and Builds
JH - Builds airport (4 turns, but with 31 overflow), then obs (2 turns, 27 overflow), lab (3 turns, 1 overflow) - 9 turns total, getting an extra TR and the +50% beakers up. Will grow at 9 turns as well, probably running a scientist at that point.
Or build gold for 100% slider?LM - Currently building a courthouse. With max scientists, will still be 19 hammers (3 turns) short when Astro completes. The courthouse will save a bit under 2 gpt (+2 EP, of course), while an obs will give 6.25 bpt (plus any increase in TR commerce). So leave the courthouse unfinished and begin an observatory.
Airport IMHOSleeps - Unless we want some missionaries to get some value from OR, I guess this is an airport for future military purposes. 9 turns with growing next turn and adding the windmill tile, so it will take the whole turnset.
Yes! But see if we can get the Colossus added someplace else with high(er) hammers (IT?)CiB - I think we want the cash.
Needs tweaking if we go Confu!SdL - Puts 1 more turn into Colossus, leaving it 2 hammers from done. Then switch to lighthouse, which will finish in 2 turns with some overflow. Start observatory, followed by lab (into next turnset).
How about finishing the Courthouse!! 3.5gpt saved! Dont forget about the 1:2 Gold to Beaker conversion... Also we want to run 100% where possible, building gold is going to be needed if we want to keep that up!
Gold is KING baby!IT - Alternate idea: once SdL and CiB are done putting hammers in, put some hammers into the Colossus if it is not yet built.
I would wait the 2 turns it will take BT to grow, we dont need that settler NOW.Bear Town - Switch immediately to settler (6 turns). Once done, finish granary (4 turns), then build workboat for IT's whales (we will have Astro, so it can get there). Work the watermill once it is ready (4 turns from now).
I would suggest this SdL guy heads for food heaven, using the route south of the lake.New settlers:
SdL guy (can still move this turn) goes to Two Rivers site and settles next turn. Other settlers goes to Food Heaven, settles turn 7. Bear Town settler goes to Grapeville, settles turn 8.
This is the same number of turns vs going north but has the option of settling Brown IF Joao hasnt got anything down there.
Red shirt should run ahaed of him to make sure there isnt a barb hiding in the fog.
With the Pig and Fish (workboat from BT) a granary is much stronger IMHO to help it grow.Food Heaven - start lighthouse.
I disagree, the added food for Sleeps is important... We want atleast 2 workers here to farm to the Sleeps Wheat!!Worker Actions
The farming project is not all that urgent, and we need workers down south to road and build improvements at the new cities. So that will be my focus.
I will need to look at the worker actions and military below and your second post more closely but I have to run now...
So more to follow later...